Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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Resources/Locale/en-US/wieldable/wieldable-component.ftl
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Resources/Locale/en-US/wieldable/wieldable-component.ftl
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### Locale for wielding items; i.e. two-handing them
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wieldable-component-successful-wield = You wield { THE($item) }.
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wieldable-component-failed-wield = You unwield { THE($item) }.
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wieldable-component-no-hands = You don't have enough hands!
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wieldable-component-not-enough-free-hands = You need { $number } free hands to wield { THE($item) }.
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wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } isn't in your hands!
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