Wieldable/two-handed weapons (#4554)

* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
This commit is contained in:
mirrorcult
2021-09-17 07:16:11 -07:00
committed by GitHub
parent 078a62762f
commit 62f6c8dd8e
36 changed files with 719 additions and 161 deletions

View File

@@ -0,0 +1,8 @@
### Locale for wielding items; i.e. two-handing them
wieldable-component-successful-wield = You wield { THE($item) }.
wieldable-component-failed-wield = You unwield { THE($item) }.
wieldable-component-no-hands = You don't have enough hands!
wieldable-component-not-enough-free-hands = You need { $number } free hands to wield { THE($item) }.
wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } isn't in your hands!