Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -23,8 +23,18 @@
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coefficients:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Piercing: 1.5
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Heat: 0
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Shock: 0
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flatReductions:
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Blunt: 5
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- type: damageModifierSet
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id: Wood
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coefficients:
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Blunt: 0.5
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Slash: 2.0
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Piercing: 1.0
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Heat: 2.0
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flatReductions:
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Blunt: 5
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