Adds the Central Command outpost for Roundend and ERT to spawn at. (#9146)
* Adds Reach II * Updated Reach II to work after refactor * removing old map * Adding the Central Command outpost * Reachii isn't meant to be in here at all. * updated possible error in .yml * updating .yml * Updated CentComm, fixed some issues like lighting. * Imagine if we also docked at centcomm * a Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -44,7 +44,7 @@ public sealed partial class ShuttleSystem
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/// <summary>
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/// How long after the transit is over to end the round.
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/// </summary>
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private readonly TimeSpan _bufferTime = TimeSpan.FromSeconds(3);
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private readonly TimeSpan _bufferTime = TimeSpan.FromSeconds(5);
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleTransitTime"/>
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@@ -113,12 +113,19 @@ public sealed partial class ShuttleSystem
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{
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if (!TryComp<ShuttleComponent>(comp.EmergencyShuttle, out var shuttle)) continue;
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// TODO: Add support so Hyperspace will just dock it to Centcomm.
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Hyperspace(shuttle,
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new EntityCoordinates(
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_mapManager.GetMapEntityId(_centcommMap.Value),
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Vector2.One * 1000f), _consoleAccumulator, _transitTime);
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if (Deleted(_centcomm))
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{
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// TODO: Need to get non-overlapping positions.
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Hyperspace(shuttle,
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new EntityCoordinates(
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_mapManager.GetMapEntityId(_centcommMap.Value),
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Vector2.One * 1000f), _consoleAccumulator, _transitTime);
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}
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else
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{
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Hyperspace(shuttle,
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_centcomm.Value, _consoleAccumulator, _transitTime);
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}
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}
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}
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}
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