Walls, catwalks, table frames can no longer be constructed rotated. (#3057)

* Walls, catwalks, table frames can no longer be constructed rotated.

This should help prevent bugs from unanticipated rotations.

* SnapToGrid ZeroRotation (now SouthRotation) - Stuff must face south apparently
This commit is contained in:
20kdc
2021-02-01 20:58:47 +00:00
committed by GitHub
parent 6b6ddd0a73
commit 633a6b3ab9
4 changed files with 21 additions and 7 deletions

View File

@@ -6,6 +6,7 @@ using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Maths;
namespace Content.Server.Construction.Completions
{
@@ -13,10 +14,12 @@ namespace Content.Server.Construction.Completions
public class SnapToGrid : IGraphAction
{
public SnapGridOffset Offset { get; private set; } = SnapGridOffset.Center;
public bool SouthRotation { get; private set; } = false;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Offset, "offset", SnapGridOffset.Center);
serializer.DataField(this, x => x.SouthRotation, "southRotation", false);
}
public async Task PerformAction(IEntity entity, IEntity? user)
@@ -24,6 +27,10 @@ namespace Content.Server.Construction.Completions
if (entity.Deleted) return;
entity.SnapToGrid(Offset);
if (SouthRotation)
{
entity.Transform.LocalRotation = Angle.South;
}
}
}
}