Armor (#4934)
* Armor * radiation tweaks * asphyxiation ignore resistances
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@@ -347,7 +347,7 @@ namespace Content.Server.Body.Respiratory
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alertsComponent.ShowAlert(AlertType.LowOxygen);
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}
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage, true);
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}
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private void StopSuffocation()
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@@ -359,7 +359,7 @@ namespace Content.Server.Body.Respiratory
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alertsComponent.ClearAlert(AlertType.LowOxygen);
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}
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, DamageRecovery);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, DamageRecovery, true);
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}
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public GasMixture Clean(BloodstreamComponent bloodstream)
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