Armor (#4934)
* Armor * radiation tweaks * asphyxiation ignore resistances
This commit is contained in:
@@ -69,6 +69,10 @@
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sprite: Clothing/Eyes/Glasses/meson.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Glasses/meson.rsi
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- type: Armor
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modifiers:
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coefficients:
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Radiation: 0.5
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- type: entity
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parent: ClothingEyesBase
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@@ -29,6 +29,14 @@
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.90
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Radiation: 0.25
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- type: entity
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abstract: true
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@@ -41,6 +41,13 @@
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sprite: Clothing/Head/Helmets/security.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/security.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.9
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Heat: 0.8
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- type: entity
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parent: ClothingHeadBase
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@@ -1,3 +1,5 @@
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# Numbers for armor here largely taken from /tg/.
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- type: entity
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parent: ClothingOuterBase
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id: ClothingOuterArmorReflective
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@@ -8,6 +10,13 @@
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sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.4 # this technically means it protects against fires pretty well?
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- type: entity
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parent: ClothingOuterBase
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@@ -19,6 +28,13 @@
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sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.4
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Heat: 0.9
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- type: entity
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parent: ClothingOuterBase
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@@ -30,6 +46,13 @@
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sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.6
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Heat: 0.5
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- type: entity
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parent: ClothingOuterBase
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@@ -41,9 +64,17 @@
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sprite: Clothing/OuterClothing/Armor/heavy.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/heavy.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.2
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Slash: 0.2
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Piercing: 0.2
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Heat: 0.5
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Radiation: 0
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorHeavyGreen
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name: green heavy armor suit
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description: A heavily armored suit with green accents that protects against excessive damage.
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@@ -54,7 +85,7 @@
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sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorHeavyRed
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name: red heavy armor suit
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description: A heavily armored suit with red accents that protects against excessive damage.
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@@ -65,7 +96,7 @@
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sprite: Clothing/OuterClothing/Armor/heavyred.rsi
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorMagusblue
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name: magus blue
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description: An blue armored suit that provides good protection.
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@@ -76,7 +107,7 @@
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sprite: Clothing/OuterClothing/Armor/magusblue.rsi
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterArmorHeavy
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id: ClothingOuterArmorMagusred
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name: magus red
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description: A red armored suit that provides good protection.
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@@ -18,3 +18,11 @@
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.90
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Radiation: 0.25
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@@ -49,6 +49,13 @@
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sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
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- type: Storage
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capacity: 10
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 0.7
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- type: entity
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parent: ClothingOuterBase
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@@ -30,6 +30,13 @@
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sprite: Clothing/OuterClothing/Vests/kevlar.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Vests/kevlar.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.4
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Heat: 0.9
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- type: entity
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parent: ClothingOuterBase
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