* Armor

* radiation tweaks

* asphyxiation ignore resistances
This commit is contained in:
mirrorcult
2021-10-18 16:24:37 -07:00
committed by GitHub
parent 47954e1565
commit 636a04eccd
13 changed files with 148 additions and 8 deletions

View File

@@ -69,6 +69,10 @@
sprite: Clothing/Eyes/Glasses/meson.rsi
- type: Clothing
sprite: Clothing/Eyes/Glasses/meson.rsi
- type: Armor
modifiers:
coefficients:
Radiation: 0.5
- type: entity
parent: ClothingEyesBase

View File

@@ -29,6 +29,14 @@
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Piercing: 0.95
Heat: 0.90
Radiation: 0.25
- type: entity
abstract: true

View File

@@ -41,6 +41,13 @@
sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/security.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.9
Heat: 0.8
- type: entity
parent: ClothingHeadBase

View File

@@ -1,3 +1,5 @@
# Numbers for armor here largely taken from /tg/.
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorReflective
@@ -8,6 +10,13 @@
sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.4 # this technically means it protects against fires pretty well?
- type: entity
parent: ClothingOuterBase
@@ -19,6 +28,13 @@
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.4
Heat: 0.9
- type: entity
parent: ClothingOuterBase
@@ -30,6 +46,13 @@
sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.5
Piercing: 0.6
Heat: 0.5
- type: entity
parent: ClothingOuterBase
@@ -41,9 +64,17 @@
sprite: Clothing/OuterClothing/Armor/heavy.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/heavy.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.2
Slash: 0.2
Piercing: 0.2
Heat: 0.5
Radiation: 0
- type: entity
parent: ClothingOuterBase
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorHeavyGreen
name: green heavy armor suit
description: A heavily armored suit with green accents that protects against excessive damage.
@@ -54,7 +85,7 @@
sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
- type: entity
parent: ClothingOuterBase
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorHeavyRed
name: red heavy armor suit
description: A heavily armored suit with red accents that protects against excessive damage.
@@ -65,7 +96,7 @@
sprite: Clothing/OuterClothing/Armor/heavyred.rsi
- type: entity
parent: ClothingOuterBase
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorMagusblue
name: magus blue
description: An blue armored suit that provides good protection.
@@ -76,7 +107,7 @@
sprite: Clothing/OuterClothing/Armor/magusblue.rsi
- type: entity
parent: ClothingOuterBase
parent: ClothingOuterArmorHeavy
id: ClothingOuterArmorMagusred
name: magus red
description: A red armored suit that provides good protection.

View File

@@ -18,3 +18,11 @@
- type: PressureProtection
highPressureMultiplier: 0.75
lowPressureMultiplier: 100
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Piercing: 0.95
Heat: 0.90
Radiation: 0.25

View File

@@ -49,6 +49,13 @@
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
- type: Storage
capacity: 10
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Heat: 0.7
- type: entity
parent: ClothingOuterBase

View File

@@ -30,6 +30,13 @@
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.4
Heat: 0.9
- type: entity
parent: ClothingOuterBase