Fixes all the rotation bugs. (#3365)
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@@ -56,7 +56,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Melee
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case WeaponArcType.Poke:
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Owner.Transform.WorldRotation = _baseAngle;
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_sprite.Offset += (_meleeWeaponAnimation.Speed * frameTime, 0);
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_sprite.Offset -= (0, _meleeWeaponAnimation.Speed * frameTime);
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break;
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}
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