Fixes all the rotation bugs. (#3365)
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@@ -64,7 +64,8 @@ namespace Content.Server.Actions
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var audio = EntitySystem.Get<AudioSystem>();
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var system = EntitySystem.Get<MeleeWeaponSystem>();
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var angle = new Angle(args.Target.Transform.MapPosition.Position - args.Performer.Transform.MapPosition.Position);
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var diff = args.Target.Transform.MapPosition.Position - args.Performer.Transform.MapPosition.Position;
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var angle = Angle.FromWorldVec(diff);
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actions.Cooldown(ActionType.Disarm, Cooldowns.SecondsFromNow(_cooldown));
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