Nanotransen > Nanotrasen
As decreed by PJB https://discord.com/channels/310555209753690112/675078881425752124/784878237850402826
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@@ -15,7 +15,7 @@ namespace Content.Server.GameObjects.Components.AI
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"factions",
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new List<Faction>(),
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@@ -40,10 +40,10 @@ namespace Content.Server.GameObjects.Components.AI
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public enum Faction
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{
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None = 0,
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NanoTransen = 1 << 0,
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NanoTrasen = 1 << 0,
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SimpleHostile = 1 << 1,
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SimpleNeutral = 1 << 2,
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Syndicate = 1 << 3,
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Xeno = 1 << 4,
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}
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}
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}
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@@ -19,19 +19,19 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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private readonly Dictionary<Faction, Faction> _hostileFactions = new()
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{
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{Faction.NanoTransen,
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{Faction.NanoTrasen,
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Faction.SimpleHostile | Faction.Syndicate | Faction.Xeno},
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{Faction.SimpleHostile,
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Faction.NanoTransen | Faction.Syndicate
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Faction.NanoTrasen | Faction.Syndicate
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},
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// What makes a man turn neutral?
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{Faction.SimpleNeutral,
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Faction.None
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},
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{Faction.Syndicate,
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Faction.NanoTransen | Faction.SimpleHostile | Faction.Xeno},
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Faction.NanoTrasen | Faction.SimpleHostile | Faction.Xeno},
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{Faction.Xeno,
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Faction.NanoTransen | Faction.Syndicate},
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Faction.NanoTrasen | Faction.Syndicate},
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};
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public Faction GetFactions(IEntity entity) =>
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