@@ -1,12 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Outline;
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using Content.Client.Viewport;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -14,13 +11,8 @@ using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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@@ -237,8 +229,6 @@ namespace Content.Client.DragDrop
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if (_dragShadow == default)
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return false;
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||||
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||||
EntityManager.GetComponent<TransformComponent>(_dragShadow).WorldPosition = mousePos.Position;
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||||
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||||
_targetRecheckTime += frameTime;
|
||||
if (_targetRecheckTime > TargetRecheckInterval)
|
||||
{
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||||
@@ -464,7 +454,20 @@ namespace Content.Client.DragDrop
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||||
public override void Update(float frameTime)
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||||
{
|
||||
base.Update(frameTime);
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||||
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||||
_dragDropHelper.Update(frameTime);
|
||||
}
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||||
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||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
// Update position every frame to make it smooth.
|
||||
if (_dragDropHelper.IsDragging)
|
||||
{
|
||||
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
|
||||
Transform(_dragShadow).WorldPosition = mousePos.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user