Add default ammo for guns (#1207)

* Add default ammo types

* Add revolver and bolt action default pro support

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-25 01:29:40 +10:00
committed by GitHub
parent f6da38ccb9
commit 63f2724341
11 changed files with 71 additions and 6 deletions

View File

@@ -14,7 +14,6 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -72,6 +71,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
}
private string _magFillPrototype;
public bool BoltOpen { get; private set; } = true;
private bool _autoEjectMag;
// If the bolt needs to be open before we can insert / remove the mag (i.e. for LMGs)
@@ -100,6 +101,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
}
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _magFillPrototype, "magFillPrototype", null);
serializer.DataField(ref _autoEjectMag, "autoEjectMag", false);
serializer.DataField(ref _magNeedsOpenBolt, "magNeedsOpenBolt", false);
serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", null);
@@ -136,7 +138,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
_chamberContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-chamber", Owner);
_magazineContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-magazine", Owner);
_magazineContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-magazine", Owner, out var existing);
if (!existing && _magFillPrototype != null)
{
var magEntity = Owner.EntityManager.SpawnEntity(_magFillPrototype, Owner.Transform.GridPosition);
_magazineContainer.Insert(magEntity);
}
Dirty();
UpdateAppearance();
}
public void ToggleBolt()