Zombie Rework & Polymorph Expansion (#8413)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,9 +1,10 @@
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using Content.Server.Chat;
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using Robust.Shared.Random;
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using Content.Server.Disease.Zombie.Components;
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using Content.Server.Chat.Managers;
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using Content.Server.Station.Systems;
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using Content.Shared.MobState.Components;
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using Content.Shared.Sound;
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using Content.Server.Zombies;
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namespace Content.Server.StationEvents.Events
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{
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@@ -41,17 +42,20 @@ namespace Content.Server.StationEvents.Events
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_random.Shuffle(deadList);
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var toInfect = _random.Next(1, 3);
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var zombifysys = _entityManager.EntitySysManager.GetEntitySystem<ZombifyOnDeathSystem>();
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// Now we give it to people in the list of dead entities earlier.
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var entSysMgr = IoCManager.Resolve<IEntitySystemManager>();
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var stationSystem = entSysMgr.GetEntitySystem<StationSystem>();
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var chatSystem = entSysMgr.GetEntitySystem<ChatSystem>();
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foreach (var target in deadList)
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{
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if (toInfect-- == 0)
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break;
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_entityManager.EnsureComponent<DiseaseZombieComponent>(target.Owner);
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zombifysys.ZombifyEntity(target.Owner);
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var station = stationSystem.GetOwningStation(target.Owner);
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if(station == null) continue;
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