Zombie Rework & Polymorph Expansion (#8413)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
EmoGarbage404
2022-06-12 01:53:13 -04:00
committed by GitHub
parent a45529d649
commit 63fd01f3bb
30 changed files with 485 additions and 422 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Server.Weapon.Melee
if (args.Target is {Valid: true} target)
{
// Raise event before doing damage so we can cancel damage if the event is handled
var hitEvent = new MeleeHitEvent(new List<EntityUid>() { target }, args.User);
var hitEvent = new MeleeHitEvent(new List<EntityUid>() { target }, args.User, comp.Damage);
RaiseLocalEvent(owner, hitEvent, false);
if (!hitEvent.Handled)
@@ -152,7 +152,7 @@ namespace Content.Server.Weapon.Melee
}
// Raise event before doing damage so we can cancel damage if handled
var hitEvent = new MeleeHitEvent(hitEntities, args.User);
var hitEvent = new MeleeHitEvent(hitEntities, args.User, comp.Damage);
RaiseLocalEvent(owner, hitEvent, false);
SendAnimation(comp.Arc, angle, args.User, owner, hitEntities);
@@ -352,6 +352,11 @@ namespace Content.Server.Weapon.Melee
/// </summary>
public sealed class MeleeHitEvent : HandledEntityEventArgs
{
/// <summary>
/// The base amount of damage dealt by the melee hit.
/// </summary>
public readonly DamageSpecifier BaseDamage = new();
/// <summary>
/// Modifier sets to apply to the hit event when it's all said and done.
/// This should be modified by adding a new entry to the list.
@@ -382,10 +387,11 @@ namespace Content.Server.Weapon.Melee
/// </summary>
public EntityUid User { get; }
public MeleeHitEvent(List<EntityUid> hitEntities, EntityUid user)
public MeleeHitEvent(List<EntityUid> hitEntities, EntityUid user, DamageSpecifier baseDamage)
{
HitEntities = hitEntities;
User = user;
BaseDamage = baseDamage;
}
}
}

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@@ -1,7 +0,0 @@
namespace Content.Server.Weapons.Melee.ZombieTransfer.Components
{
[RegisterComponent]
public sealed class ZombieTransferComponent : Component
{
}
}

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@@ -1,67 +0,0 @@
using System.Linq;
using Robust.Shared.Random;
using Content.Server.Body.Systems;
using Content.Server.Disease.Components;
using Content.Server.Disease.Zombie.Components;
using Content.Server.Drone.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.MobState.Components;
using Content.Server.Disease;
using Content.Server.Weapons.Melee.ZombieTransfer.Components;
namespace Content.Server.Weapons.Melee.ZombieTransfer
{
public sealed class ZombieTransferSystem : EntitySystem
{
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieTransferComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeHit(EntityUid uid, ZombieTransferComponent component, MeleeHitEvent args)
{
if (!EntityManager.TryGetComponent<DiseaseZombieComponent>(args.User, out var diseaseZombieComp))
return;
if (!args.HitEntities.Any())
return;
foreach (EntityUid entity in args.HitEntities)
{
if (args.User == entity)
continue;
if (!HasComp<MobStateComponent>(entity) || HasComp<DroneComponent>(entity))
continue;
if (_robustRandom.Prob(diseaseZombieComp.Probability) && HasComp<DiseaseCarrierComponent>(entity))
{
_disease.TryAddDisease(entity, "ZombieInfection");
}
EntityManager.EnsureComponent<MobStateComponent>(entity, out var mobState);
if ((mobState.IsDead() || mobState.IsCritical()) && !HasComp<DiseaseZombieComponent>(entity)) //dead entities are eautomatically infected. MAYBE: have activated infect ability?
{
EntityManager.AddComponent<DiseaseZombieComponent>(entity);
var dspec = new DamageSpecifier();
//these damages match the zombie claw
dspec.DamageDict.TryAdd("Slash", -12);
dspec.DamageDict.TryAdd("Piercing", -7);
args.BonusDamage += dspec;
}
else if (mobState.IsAlive()) //heals when zombies bite live entities
{
var healingSolution = new Solution();
healingSolution.AddReagent("Bicaridine", 1.00); //if OP, reduce/change chem
_bloodstream.TryAddToChemicals(args.User, healingSolution);
}
}
}
}
}