Make energy sword reflect projectiles and hitscan shots (#14029)

This commit is contained in:
Slava0135
2023-04-02 16:48:32 +03:00
committed by GitHub
parent b8014bc8af
commit 6412289334
16 changed files with 517 additions and 272 deletions

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@@ -1,58 +0,0 @@
using Content.Shared.Damage;
using Robust.Shared.Audio;
namespace Content.Server.Weapons.Melee.EnergySword.Components
{
[RegisterComponent]
internal sealed class EnergySwordComponent : Component
{
public Color BladeColor = Color.DodgerBlue;
public bool Hacked = false;
public bool Activated = false;
[DataField("isSharp")]
public bool IsSharp = true;
/// <summary>
/// Does this become hidden when deactivated
/// </summary>
[DataField("secret")]
public bool Secret { get; set; } = false;
/// <summary>
/// RGB cycle rate for hacked e-swords.
/// </summary>
[DataField("cycleRate")]
public float CycleRate = 1f;
[DataField("activateSound")]
public SoundSpecifier ActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeon.ogg");
[DataField("deActivateSound")]
public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg");
[DataField("onHitOn")]
public SoundSpecifier OnHitOn { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
[DataField("onHitOff")]
public SoundSpecifier OnHitOff { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
[DataField("colorOptions")]
public List<Color> ColorOptions = new()
{
Color.Tomato,
Color.DodgerBlue,
Color.Aqua,
Color.MediumSpringGreen,
Color.MediumOrchid
};
[DataField("litDamageBonus")]
public DamageSpecifier LitDamageBonus = new();
[DataField("litDisarmMalus")]
public float litDisarmMalus = 0.6f;
}
}

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@@ -0,0 +1,63 @@
using Content.Shared.Damage;
using Robust.Shared.Audio;
namespace Content.Server.Weapons.Melee.EnergySword;
[RegisterComponent]
internal sealed class EnergySwordComponent : Component
{
public Color BladeColor = Color.DodgerBlue;
public bool Hacked = false;
public bool Activated = false;
[DataField("isSharp")]
public bool IsSharp = true;
/// <summary>
/// Does this become hidden when deactivated
/// </summary>
[DataField("secret")]
public bool Secret { get; set; } = false;
/// <summary>
/// RGB cycle rate for hacked e-swords.
/// </summary>
[DataField("cycleRate")]
public float CycleRate = 1f;
[DataField("activateSound")]
public SoundSpecifier ActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeon.ogg");
[DataField("deActivateSound")]
public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg");
[DataField("onHitOn")]
public SoundSpecifier OnHitOn { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
[DataField("onHitOff")]
public SoundSpecifier OnHitOff { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
[DataField("colorOptions")]
public List<Color> ColorOptions = new()
{
Color.Tomato,
Color.DodgerBlue,
Color.Aqua,
Color.MediumSpringGreen,
Color.MediumOrchid
};
[DataField("litDamageBonus")]
public DamageSpecifier LitDamageBonus = new();
[DataField("litDisarmMalus")]
public float LitDisarmMalus = 0.6f;
}
[ByRefEvent]
public readonly record struct EnergySwordActivatedEvent();
[ByRefEvent]
public readonly record struct EnergySwordDeactivatedEvent();

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@@ -1,6 +1,5 @@
using Content.Server.CombatMode.Disarm;
using Content.Server.Kitchen.Components;
using Content.Server.Weapons.Melee.EnergySword.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
@@ -14,151 +13,150 @@ using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Weapons.Melee.EnergySword
namespace Content.Server.Weapons.Melee.EnergySword;
public sealed class EnergySwordSystem : EntitySystem
{
public sealed class EnergySwordSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedRgbLightControllerSystem _rgbSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedRgbLightControllerSystem _rgbSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
base.Initialize();
public override void Initialize()
SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<EnergySwordComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<EnergySwordComponent, EnergySwordDeactivatedEvent>(TurnOff);
SubscribeLocalEvent<EnergySwordComponent, EnergySwordActivatedEvent>(TurnOn);
}
private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args)
{
if (comp.ColorOptions.Count != 0)
comp.BladeColor = _random.Pick(comp.ColorOptions);
}
private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
{
if (!comp.Activated)
return;
// Overrides basic blunt damage with burn+slash as set in yaml
args.BonusDamage = comp.LitDamageBonus;
}
private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
if (comp.Activated)
{
base.Initialize();
SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<EnergySwordComponent, IsHotEvent>(OnIsHotEvent);
var ev = new EnergySwordDeactivatedEvent();
RaiseLocalEvent(uid, ref ev);
}
else
{
var ev = new EnergySwordActivatedEvent();
RaiseLocalEvent(uid, ref ev);
}
private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args)
UpdateAppearance(uid, comp);
}
private void TurnOff(EntityUid uid, EnergySwordComponent comp, ref EnergySwordDeactivatedEvent args)
{
if (TryComp(uid, out ItemComponent? item))
{
if (comp.ColorOptions.Count != 0)
comp.BladeColor = _random.Pick(comp.ColorOptions);
_item.SetSize(uid, 5, item);
}
private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
if (TryComp<DisarmMalusComponent>(uid, out var malus))
{
if (!comp.Activated)
return;
// Overrides basic blunt damage with burn+slash as set in yaml
args.BonusDamage = comp.LitDamageBonus;
malus.Malus -= comp.LitDisarmMalus;
}
private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
if (TryComp<MeleeWeaponComponent>(uid, out var weaponComp))
{
if (args.Handled)
return;
args.Handled = true;
if (comp.Activated)
{
TurnOff(comp);
}
else
{
TurnOn(comp);
}
UpdateAppearance(comp);
weaponComp.HitSound = comp.OnHitOff;
if (comp.Secret)
weaponComp.HideFromExamine = true;
}
private void TurnOff(EnergySwordComponent comp)
if (comp.IsSharp)
RemComp<SharpComponent>(uid);
_audio.Play(comp.DeActivateSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, comp.DeActivateSound.Params);
comp.Activated = false;
}
private void TurnOn(EntityUid uid, EnergySwordComponent comp, ref EnergySwordActivatedEvent args)
{
if (TryComp(uid, out ItemComponent? item))
{
if (!comp.Activated)
return;
if (TryComp(comp.Owner, out ItemComponent? item))
{
_item.SetSize(comp.Owner, 5, item);
}
if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
{
malus.Malus -= comp.litDisarmMalus;
}
if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
{
weaponComp.HitSound = comp.OnHitOff;
if (comp.Secret)
weaponComp.HideFromExamine = true;
}
if (comp.IsSharp)
RemComp<SharpComponent>(comp.Owner);
_audio.Play(comp.DeActivateSound, Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner, true, comp.DeActivateSound.Params);
comp.Activated = false;
_item.SetSize(uid, 9999, item);
}
private void TurnOn(EnergySwordComponent comp)
if (comp.IsSharp)
EnsureComp<SharpComponent>(uid);
if (TryComp<MeleeWeaponComponent>(uid, out var weaponComp))
{
if (comp.Activated)
return;
if (TryComp(comp.Owner, out ItemComponent? item))
{
_item.SetSize(comp.Owner, 9999, item);
}
if (comp.IsSharp)
EnsureComp<SharpComponent>(comp.Owner);
if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
{
weaponComp.HitSound = comp.OnHitOn;
if (comp.Secret)
weaponComp.HideFromExamine = false;
}
_audio.Play(comp.ActivateSound, Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner, true, comp.ActivateSound.Params);
if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
{
malus.Malus += comp.litDisarmMalus;
}
comp.Activated = true;
weaponComp.HitSound = comp.OnHitOn;
if (comp.Secret)
weaponComp.HideFromExamine = false;
}
private void UpdateAppearance(EnergySwordComponent component)
if (TryComp<DisarmMalusComponent>(uid, out var malus))
{
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent))
return;
_appearance.SetData(component.Owner, ToggleableLightVisuals.Enabled, component.Activated, appearanceComponent);
_appearance.SetData(component.Owner, ToggleableLightVisuals.Color, component.BladeColor, appearanceComponent);
malus.Malus += comp.LitDisarmMalus;
}
_audio.Play(comp.ActivateSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, comp.ActivateSound.Params);
private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
comp.Activated = true;
}
private void UpdateAppearance(EntityUid uid, EnergySwordComponent component)
{
if (!TryComp(uid, out AppearanceComponent? appearanceComponent))
return;
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, component.Activated, appearanceComponent);
_appearance.SetData(uid, ToggleableLightVisuals.Color, component.BladeColor, appearanceComponent);
}
private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing"))
return;
args.Handled = true;
comp.Hacked = !comp.Hacked;
if (comp.Hacked)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing"))
return;
args.Handled = true;
comp.Hacked = !comp.Hacked;
if (comp.Hacked)
{
var rgb = EnsureComp<RgbLightControllerComponent>(uid);
_rgbSystem.SetCycleRate(uid, comp.CycleRate, rgb);
}
else
RemComp<RgbLightControllerComponent>(uid);
}
private void OnIsHotEvent(EntityUid uid, EnergySwordComponent energySword, IsHotEvent args)
{
args.IsHot = energySword.Activated;
var rgb = EnsureComp<RgbLightControllerComponent>(uid);
_rgbSystem.SetCycleRate(uid, comp.CycleRate, rgb);
}
else
RemComp<RgbLightControllerComponent>(uid);
}
private void OnIsHotEvent(EntityUid uid, EnergySwordComponent energySword, IsHotEvent args)
{
args.IsHot = energySword.Activated;
}
}

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@@ -36,6 +36,7 @@ public sealed partial class GunSystem : SharedGunSystem
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
public const float GunClumsyChance = 0.5f;
@@ -192,18 +193,42 @@ public sealed partial class GunSystem : SharedGunSystem
ShootProjectile(ent.Value, mapDirection, gunVelocity, user, gun.ProjectileSpeed);
break;
case HitscanPrototype hitscan:
var ray = new CollisionRay(fromMap.Position, mapDirection.Normalized, hitscan.CollisionMask);
var rayCastResults =
Physics.IntersectRay(fromMap.MapId, ray, hitscan.MaxLength, user, false).ToList();
EntityUid? lastHit = null;
if (rayCastResults.Count >= 1)
var from = fromMap;
var fromEffect = fromCoordinates; // can't use map coords above because funny FireEffects
var dir = mapDirection.Normalized;
var lastUser = user;
for (var reflectAttempt = 0; reflectAttempt < 3; reflectAttempt++)
{
var result = rayCastResults[0];
var hitEntity = result.HitEntity;
var distance = result.Distance;
FireEffects(fromCoordinates, distance, mapDirection.ToAngle(), hitscan, hitEntity);
var ray = new CollisionRay(from.Position, dir, hitscan.CollisionMask);
var rayCastResults =
Physics.IntersectRay(from.MapId, ray, hitscan.MaxLength, lastUser, false).ToList();
if (!rayCastResults.Any())
break;
var result = rayCastResults[0];
var hit = result.HitEntity;
lastHit = hit;
FireEffects(fromEffect, result.Distance, dir.Normalized.ToAngle(), hitscan, hit);
var ev = new HitScanReflectAttemptEvent(dir, false);
RaiseLocalEvent(hit, ref ev);
if (!ev.Reflected)
break;
fromEffect = Transform(hit).Coordinates;
from = fromEffect.ToMap(EntityManager, _transform);
dir = ev.Direction;
lastUser = hit;
}
if (lastHit != null)
{
EntityUid hitEntity = lastHit.Value;
if (hitscan.StaminaDamage > 0f)
_stamina.TakeStaminaDamage(hitEntity, hitscan.StaminaDamage, source:user);
@@ -219,7 +244,7 @@ public sealed partial class GunSystem : SharedGunSystem
if (!Deleted(hitEntity))
{
if (dmg.Total > FixedPoint2.Zero)
RaiseNetworkEvent(new DamageEffectEvent(Color.Red, new List<EntityUid> {result.HitEntity}), Filter.Pvs(hitEntity, entityManager: EntityManager));
RaiseNetworkEvent(new DamageEffectEvent(Color.Red, new List<EntityUid> {hitEntity}), Filter.Pvs(hitEntity, entityManager: EntityManager));
// TODO get fallback position for playing hit sound.
PlayImpactSound(hitEntity, dmg, hitscan.Sound, hitscan.ForceSound);
@@ -239,7 +264,7 @@ public sealed partial class GunSystem : SharedGunSystem
}
else
{
FireEffects(fromCoordinates, hitscan.MaxLength, mapDirection.ToAngle(), hitscan);
FireEffects(fromEffect, hitscan.MaxLength, dir.ToAngle(), hitscan);
}
Audio.PlayPredicted(gun.SoundGunshot, gunUid, user);

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@@ -0,0 +1,26 @@
using Content.Server.Weapons.Melee.EnergySword;
using Content.Shared.Weapons.Reflect;
namespace Content.Server.Weapons.Reflect;
public sealed class ReflectSystem : SharedReflectSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReflectComponent, EnergySwordActivatedEvent>(EnableReflect);
SubscribeLocalEvent<ReflectComponent, EnergySwordDeactivatedEvent>(DisableReflect);
}
private void EnableReflect(EntityUid uid, ReflectComponent comp, ref EnergySwordActivatedEvent args)
{
comp.Enabled = true;
Dirty(comp);
}
private void DisableReflect(EntityUid uid, ReflectComponent comp, ref EnergySwordDeactivatedEvent args)
{
comp.Enabled = false;
Dirty(comp);
}
}