Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
This commit is contained in:
39
Content.Client/Weapons/Marker/DamageMarkerSystem.cs
Normal file
39
Content.Client/Weapons/Marker/DamageMarkerSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Content.Shared.Weapons.Marker;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Weapons.Marker;
|
||||
|
||||
public sealed class DamageMarkerSystem : SharedDamageMarkerSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<DamageMarkerComponent, ComponentStartup>(OnMarkerStartup);
|
||||
SubscribeLocalEvent<DamageMarkerComponent, ComponentShutdown>(OnMarkerShutdown);
|
||||
}
|
||||
|
||||
private void OnMarkerStartup(EntityUid uid, DamageMarkerComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!_timing.ApplyingState || component.Effect == null || !TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
var layer = sprite.LayerMapReserveBlank(DamageMarkerKey.Key);
|
||||
sprite.LayerSetState(layer, component.Effect.RsiState, component.Effect.RsiPath);
|
||||
}
|
||||
|
||||
private void OnMarkerShutdown(EntityUid uid, DamageMarkerComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (!_timing.ApplyingState || !TryComp<SpriteComponent>(uid, out var sprite) || !sprite.LayerMapTryGet(DamageMarkerKey.Key, out var weh))
|
||||
return;
|
||||
|
||||
sprite.RemoveLayer(weh);
|
||||
}
|
||||
|
||||
private enum DamageMarkerKey : byte
|
||||
{
|
||||
Key
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user