Replace usages of MobObserver and AdminObserver with GameTicker consts (#21814)
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@@ -250,7 +250,7 @@ public sealed class MindSystem : SharedMindSystem
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? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
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: Transform(mind.OwnedEntity.Value).MapPosition;
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entity = Spawn("MobObserver", position);
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entity = Spawn(GameTicker.ObserverPrototypeName, position);
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component = EnsureComp<MindContainerComponent>(entity.Value);
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var ghostComponent = Comp<GhostComponent>(entity.Value);
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_ghosts.SetCanReturnToBody(ghostComponent, false);
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