45
Content.IntegrationTests/Tests/Puller/PullerTest.cs
Normal file
45
Content.IntegrationTests/Tests/Puller/PullerTest.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Prototypes;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Puller;
|
||||
|
||||
#nullable enable
|
||||
|
||||
[TestFixture]
|
||||
public sealed class PullerTest
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks that needsHands on PullerComponent is not set on mobs that don't even have hands.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task PullerSanityTest()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
|
||||
var compFactory = server.ResolveDependency<IComponentFactory>();
|
||||
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (!proto.TryGetComponent(out SharedPullerComponent? puller))
|
||||
continue;
|
||||
|
||||
if (!puller.NeedsHands)
|
||||
continue;
|
||||
|
||||
Assert.That(proto.HasComponent<HandsComponent>(compFactory), $"Found puller {proto} with NeedsHand pulling but has no hands?");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user