Adds stunbaton
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@@ -75,6 +75,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref _cooldownTime, "cooldownTime", 1f);
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}
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public virtual void OnHitEntities(IEnumerable<IEntity> entities)
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{
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}
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void IAttack.Attack(AttackEventArgs eventArgs)
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{
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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@@ -101,6 +105,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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}
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}
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OnHitEntities(hitEntities);
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var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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var emitter = hitEntities.Count == 0 ? eventArgs.User : hitEntities[0];
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audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
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