Adds stunbaton
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunbatonComponent : MeleeWeaponComponent
|
||||
{
|
||||
public override string Name => "Stunbaton";
|
||||
|
||||
private float _paralyzeTime = 10f;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f);
|
||||
}
|
||||
|
||||
public override void OnHitEntities(IEnumerable<IEntity> entities)
|
||||
{
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if(entity.TryGetComponent(out StunnableComponent stunnable))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user