Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -70,7 +71,8 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
collideComp.PhysicsShapes.Add(new PhysShapeGrid(grid));
|
||||
}
|
||||
|
||||
physComp.LinearVelocity = CalcNewVelocity(direction, enabled) * CurrentWalkSpeed;
|
||||
var controller = physComp.EnsureController<ShuttleController>();
|
||||
controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user