Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Components;
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@@ -380,7 +381,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var projectileComponent = projectile.GetComponent<ProjectileComponent>();
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projectileComponent.IgnoreEntity(shooter);
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projectile.GetComponent<IPhysicsComponent>().LinearVelocity = projectileAngle.ToVec() * velocity;
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projectile
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.GetComponent<IPhysicsComponent>()
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.EnsureController<BulletController>()
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.LinearVelocity = projectileAngle.ToVec() * velocity;
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projectile.Transform.LocalRotation = projectileAngle.Theta;
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}
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}
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