Refactor to use the new multiple controller system (#1462)

* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
This commit is contained in:
DrSmugleaf
2020-07-23 18:33:37 +02:00
committed by GitHub
parent 3296079400
commit 64672fdc31
13 changed files with 114 additions and 101 deletions

View File

@@ -7,6 +7,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Components;
@@ -380,7 +381,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
var projectileComponent = projectile.GetComponent<ProjectileComponent>();
projectileComponent.IgnoreEntity(shooter);
projectile.GetComponent<IPhysicsComponent>().LinearVelocity = projectileAngle.ToVec() * velocity;
projectile
.GetComponent<IPhysicsComponent>()
.EnsureController<BulletController>()
.LinearVelocity = projectileAngle.ToVec() * velocity;
projectile.Transform.LocalRotation = projectileAngle.Theta;
}
}