Increase Ion Storm Weights (#26539)
This increases the probability for the following effects caused by Ion Storms: Chance to affect a Station Borg: 50% -> 80% Chance to replace a Law: 10% -> 20% Chance to remove a Law: 10% -> 20% Chance to shuffle Laws: 10% -> 20%
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@@ -20,7 +20,7 @@ public sealed partial class IonStormTargetComponent : Component
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/// Chance for this borg to be affected at all.
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/// Chance for this borg to be affected at all.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Chance = 0.5f;
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public float Chance = 0.8f;
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/// <summary>
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/// <summary>
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/// Chance to replace the lawset with a random one
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/// Chance to replace the lawset with a random one
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@@ -32,19 +32,19 @@ public sealed partial class IonStormTargetComponent : Component
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/// Chance to remove a random law.
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/// Chance to remove a random law.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float RemoveChance = 0.1f;
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public float RemoveChance = 0.2f;
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/// <summary>
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/// <summary>
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/// Chance to replace a random law with the new one, rather than have it be a glitched-order law.
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/// Chance to replace a random law with the new one, rather than have it be a glitched-order law.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ReplaceChance = 0.1f;
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public float ReplaceChance = 0.2f;
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/// <summary>
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/// <summary>
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/// Chance to shuffle laws after everything is done.
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/// Chance to shuffle laws after everything is done.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ShuffleChance = 0.1f;
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public float ShuffleChance = 0.2f;
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}
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}
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/// <summary>
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/// <summary>
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