Telescreens and big flat screen TV (#8842)
* first pass wall tv * telescreen first pass * adds flat screen television * removed duplicate assets * code changes and construction graph start * Update lv stack to apc * completed graphs and fixed bb sizes * Proto update Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
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- type: entity
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parent: BaseComputer
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id: WallmountTelescreenFrame
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name: telescreen frame
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description: Finally, some decent reception around here...
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components:
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- type: Appearance
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visuals:
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- type: ComputerVisualizer
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body: telescreen
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bodyBroken: telescreen_broken
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screen: telescreen
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- type: Construction
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graph: WallmountTelescreen
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node: TelescreenFrame
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- type: Sprite
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drawdepth: WallMountedItems
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netsync: false
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sprite: Structures/Machines/computers.rsi
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layers:
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- map: [ "enum.ComputerVisualizer+Layers.KeyboardOn" ]
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visible: false
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- map: [ "enum.ComputerVisualizer+Layers.Keyboard" ]
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visible: false
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- map: [ "enum.ComputerVisualizer+Layers.Body"]
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state: television
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- map: [ "enum.ComputerVisualizer+Layers.Screen" ]
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state: telescreen
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shader: shaded
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.20,-0.10,0.25,0.35"
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mass: 50
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mask:
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- FullTileMask
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layer:
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- WallLayer
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- type: WallMount
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 200
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behaviors: #excess damage, don't spawn entities.
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Transform
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anchored: true
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- type: entity
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parent: WallmountTelescreenFrame
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id: WallmountTelescreen
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suffix: camera monitor
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name: telescreen
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description: Finally, some decent reception around here...
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components:
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- type: Construction
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graph: WallmountTelescreen
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node: Telescreen
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- type: PointLight
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radius: 1.5
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energy: 1.6
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color: "#b89f25"
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- type: DeviceNetwork
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deviceNetId: Wired
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receiveFrequencyId: SurveillanceCamera
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transmitFrequencyId: SurveillanceCamera
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- type: WiredNetworkConnection
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- type: SurveillanceCameraMonitor
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- type: ActivatableUI
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key: enum.SurveillanceCameraMonitorUiKey.Key
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- type: ActivatableUIRequiresPower
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- type: UserInterface
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interfaces:
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- key: enum.SurveillanceCameraMonitorUiKey.Key
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type: SurveillanceCameraMonitorBoundUserInterface
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# Wall Televisions
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- type: entity
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parent: WallmountTelescreenFrame
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id: WallmountTelevisionFrame
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name: television frame
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description: Finally, some decent reception around here...
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components:
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- type: Appearance
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visuals:
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- type: ComputerVisualizer
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key: television_wall
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body: television_wall
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bodyBroken: television_wallbroken
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screen: television_wall
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.75,-0.10,0.75,0.35"
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mass: 50
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mask:
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- FullTileMask
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layer:
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- WallLayer
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- type: Construction
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graph: WallmountTelevision
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node: TelevisionFrame
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- type: Sprite
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drawdepth: WallMountedItems
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netsync: false
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sprite: Structures/Wallmounts/flatscreentv.rsi
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layers:
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- map: [ "enum.ComputerVisualizer+Layers.KeyboardOn" ]
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visible: false
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- map: [ "enum.ComputerVisualizer+Layers.Keyboard" ]
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visible: false
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- map: [ "enum.ComputerVisualizer+Layers.Body"]
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state: television_wall
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- map: [ "enum.ComputerVisualizer+Layers.Screen" ]
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state: television_wall
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shader: shaded
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- type: entity
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parent: WallmountTelevisionFrame
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id: WallmountTelevision
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suffix: entertainment
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name: television
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description: Finally, some decent reception around here...
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components:
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- type: Appearance
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visuals:
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- type: ComputerVisualizer
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key: television_wall
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body: television_wall
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bodyBroken: television_wallbroken
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screen: television_wallscreen
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- type: Construction
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graph: WallmountTelevision
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node: Television
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- type: DeviceNetwork
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deviceNetId: Wireless
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receiveFrequencyId: SurveillanceCamera
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transmitFrequencyId: SurveillanceCamera
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- type: WirelessNetworkConnection
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range: 200
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- type: SurveillanceCameraMonitor
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- type: ActivatableUI
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key: enum.SurveillanceCameraMonitorUiKey.Key
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- type: ActivatableUIRequiresPower
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- type: UserInterface
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interfaces:
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- key: enum.SurveillanceCameraMonitorUiKey.Key
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type: SurveillanceCameraMonitorBoundUserInterface
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- type: PointLight
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radius: 1.5
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energy: 1.6
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color: "#b89f25"
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@@ -0,0 +1,176 @@
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- type: constructionGraph
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id: WallmountTelescreen
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start: start
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graph:
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- node: start
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edges:
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- to: TelescreenFrame
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steps:
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- material: Steel
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amount: 2
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doAfter: 2
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- node: TelescreenFrame
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entity: WallmountTelescreenFrame
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edges:
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- to: Wired
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steps:
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- material: Cable
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amount: 5
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doAfter: 3
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: Wired
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edges:
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- to: Screen
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steps:
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- tool: Screwing
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doAfter: 2
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- prototype: SurveillanceCameraMonitorCircuitboard
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name: surveillance camera monitor board
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icon:
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sprite: Objects/Misc/module.rsi
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state: cpuboard
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- to: TelescreenFrame
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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- !type:SpawnPrototype
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prototype: SurveillanceCameraMonitorCircuitboard
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amount: 1
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steps:
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- tool: Cutting
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doAfter: 2
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- node: Screen
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entity: WallmountTelescreenFrame
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edges:
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- to: Telescreen
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steps:
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- tool: Screwing
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doAfter: 2
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- material: Glass
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amount: 2
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doAfter: 2
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- to: Wired
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 2
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- node: Telescreen
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entity: WallmountTelescreen
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edges:
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- to: Screen
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steps:
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- tool: Screwing
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doAfter: 3
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# TVs
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- type: constructionGraph
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id: WallmountTelevision
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start: start
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graph:
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- node: start
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edges:
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- to: TelevisionFrame
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steps:
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- material: Steel
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amount: 2
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doAfter: 2
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- node: TelevisionFrame
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entity: WallmountTelevisionFrame
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edges:
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- to: Wired
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steps:
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- material: Cable
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amount: 5
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doAfter: 3
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: Wired
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edges:
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- to: Screen
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steps:
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- tool: Screwing
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doAfter: 2
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- prototype: ComputerTelevisionCircuitboard
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name: television board
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icon:
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sprite: Objects/Misc/module.rsi
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state: cpuboard
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- to: TelevisionFrame
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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- !type:SpawnPrototype
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prototype: ComputerTelevisionCircuitboard
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amount: 1
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steps:
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- tool: Cutting
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doAfter: 2
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- node: Screen
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entity: WallmountTelevisionFrame
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edges:
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- to: Television
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steps:
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- tool: Screwing
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doAfter: 2
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- material: Glass
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amount: 2
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doAfter: 2
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- to: Wired
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 2
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- node: Television
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entity: WallmountTelevision
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edges:
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- to: Screen
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steps:
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- tool: Screwing
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doAfter: 3
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@@ -1,3 +1,4 @@
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# SURVEILLANCE
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- type: construction
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name: camera
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id: camera
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@@ -11,6 +12,20 @@
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state: camera
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objectType: Structure
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placementMode: SnapgridCenter
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- type: construction
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name: telescreen
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id: WallmountTelescreen
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graph: WallmountTelescreen
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startNode: start
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targetNode: Telescreen
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category: Utilities
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description: "A surveillance camera monitor for the wall."
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icon:
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sprite: Structures/Machines/computers.rsi
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state: telescreen
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objectType: Structure
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placementMode: SnapgridCenter
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# POWER
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- type: construction
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