Fix missing inhands showing an error (#4360)
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@@ -38,19 +38,21 @@ namespace Content.Client.Hands
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{
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{
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var rsi = resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / hand.RsiPath).RSI;
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var rsi = resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / hand.RsiPath).RSI;
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var layerKey = LocationToLayerKey(hand.Location);
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sprite.LayerMapReserveBlank(layerKey);
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var layer = sprite.LayerMapGet(layerKey);
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetRSI(layer, rsi);
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sprite.LayerSetColor(layer, hand.Color);
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var state = $"inhand-{hand.Location.ToString().ToLowerInvariant()}";
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var state = $"inhand-{hand.Location.ToString().ToLowerInvariant()}";
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if (hand.EquippedPrefix != null)
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if (hand.EquippedPrefix != null)
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state = $"{hand.EquippedPrefix}-" + state;
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state = $"{hand.EquippedPrefix}-" + state;
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sprite.LayerSetState(layer, state);
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if (rsi.TryGetState(state, out var _))
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{
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var layerKey = LocationToLayerKey(hand.Location);
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sprite.LayerMapReserveBlank(layerKey);
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var layer = sprite.LayerMapGet(layerKey);
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sprite.LayerSetVisible(layer, true);
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sprite.LayerSetRSI(layer, rsi);
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sprite.LayerSetColor(layer, hand.Color);
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sprite.LayerSetState(layer, state);
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}
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}
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}
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}
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}
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