InAir tweaks & chasm fixes (#19707)

This commit is contained in:
Kara
2023-09-10 23:03:16 -07:00
committed by GitHub
parent 414755b455
commit 64a29f0d8a
17 changed files with 91 additions and 48 deletions

View File

@@ -6,6 +6,8 @@ using Content.Shared.Movement.Events;
using Content.Shared.Popups;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;
@@ -17,6 +19,7 @@ public abstract class SharedJetpackSystem : EntitySystem
[Dependency] protected readonly SharedContainerSystem Container = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public override void Initialize()
{
@@ -98,6 +101,10 @@ public abstract class SharedJetpackSystem : EntitySystem
{
var userComp = EnsureComp<JetpackUserComponent>(user);
_mover.SetRelay(user, jetpackUid);
if (TryComp<PhysicsComponent>(user, out var physics))
_physics.SetBodyStatus(physics, BodyStatus.InAir);
userComp.Jetpack = jetpackUid;
}
@@ -106,6 +113,9 @@ public abstract class SharedJetpackSystem : EntitySystem
if (!RemComp<JetpackUserComponent>(uid))
return;
if (TryComp<PhysicsComponent>(uid, out var physics))
_physics.SetBodyStatus(physics, BodyStatus.OnGround);
RemComp<RelayInputMoverComponent>(uid);
}