InAir tweaks & chasm fixes (#19707)
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@@ -6,6 +6,8 @@ using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Systems;
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@@ -17,6 +19,7 @@ public abstract class SharedJetpackSystem : EntitySystem
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] private readonly SharedMoverController _mover = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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public override void Initialize()
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{
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@@ -98,6 +101,10 @@ public abstract class SharedJetpackSystem : EntitySystem
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{
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var userComp = EnsureComp<JetpackUserComponent>(user);
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_mover.SetRelay(user, jetpackUid);
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if (TryComp<PhysicsComponent>(user, out var physics))
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_physics.SetBodyStatus(physics, BodyStatus.InAir);
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userComp.Jetpack = jetpackUid;
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}
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@@ -106,6 +113,9 @@ public abstract class SharedJetpackSystem : EntitySystem
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if (!RemComp<JetpackUserComponent>(uid))
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return;
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if (TryComp<PhysicsComponent>(uid, out var physics))
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_physics.SetBodyStatus(physics, BodyStatus.OnGround);
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RemComp<RelayInputMoverComponent>(uid);
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}
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