Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
4
Content.Client/Access/UI/AccessLevelControl.xaml
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4
Content.Client/Access/UI/AccessLevelControl.xaml
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@@ -0,0 +1,4 @@
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<GridContainer xmlns="https://spacestation14.io"
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Columns="5"
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HorizontalAlignment="Center">
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</GridContainer>
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52
Content.Client/Access/UI/AccessLevelControl.xaml.cs
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Content.Client/Access/UI/AccessLevelControl.xaml.cs
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@@ -0,0 +1,52 @@
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using System.Linq;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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namespace Content.Client.Access.UI;
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[GenerateTypedNameReferences]
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public sealed partial class AccessLevelControl : GridContainer
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{
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public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();
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public AccessLevelControl()
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{
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RobustXamlLoader.Load(this);
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}
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public void Populate(List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
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{
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foreach (var access in accessLevels)
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{
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if (!prototypeManager.TryIndex(access, out var accessLevel))
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{
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Logger.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = accessLevel.GetAccessLevelName(),
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ToggleMode = true,
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};
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AddChild(newButton);
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ButtonsList.Add(accessLevel.ID, newButton);
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}
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}
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public void UpdateState(
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List<ProtoId<AccessLevelPrototype>> pressedList,
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List<ProtoId<AccessLevelPrototype>>? enabledList = null)
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{
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foreach (var (accessName, button) in ButtonsList)
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{
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button.Pressed = pressedList.Contains(accessName);
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button.Disabled = !(enabledList?.Contains(accessName) ?? true);
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}
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}
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}
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@@ -64,7 +64,7 @@ namespace Content.Client.Access.UI
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_window?.UpdateState(castState);
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}
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public void SubmitData(List<string> newAccessList)
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public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)
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{
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SendMessage(new WriteToTargetAccessReaderIdMessage(newAccessList));
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}
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@@ -16,7 +16,6 @@ namespace Content.Client.Access.UI
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly ISawmill _logMill = default!;
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private readonly AccessOverriderBoundUserInterface _owner;
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private readonly Dictionary<string, Button> _accessButtons = new();
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@@ -25,7 +24,7 @@ namespace Content.Client.Access.UI
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
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var logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
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_owner = owner;
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@@ -33,13 +32,13 @@ namespace Content.Client.Access.UI
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{
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if (!prototypeManager.TryIndex(access, out var accessLevel))
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{
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_logMill.Error($"Unable to find accesslevel for {access}");
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logMill.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = GetAccessLevelName(accessLevel),
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Text = accessLevel.GetAccessLevelName(),
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ToggleMode = true,
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};
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@@ -49,14 +48,6 @@ namespace Content.Client.Access.UI
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}
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}
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private static string GetAccessLevelName(AccessLevelPrototype prototype)
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{
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if (prototype.Name is { } name)
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return Loc.GetString(name);
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return prototype.ID;
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}
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public void UpdateState(AccessOverriderBoundUserInterfaceState state)
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{
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PrivilegedIdLabel.Text = state.PrivilegedIdName;
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@@ -105,7 +96,7 @@ namespace Content.Client.Access.UI
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_owner.SubmitData(
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.Where(x => x.Value.Pressed).Select(x => x.Key).ToList());
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_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.CrewManifest;
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@@ -28,7 +29,6 @@ namespace Content.Client.Access.UI
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if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
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{
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accessLevels = idCard.AccessLevels;
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accessLevels.Sort();
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}
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else
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{
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@@ -65,7 +65,7 @@ namespace Content.Client.Access.UI
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_window?.UpdateState(castState);
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}
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public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList, string newJobPrototype)
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public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, string newJobPrototype)
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{
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if (newFullName.Length > MaxFullNameLength)
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newFullName = newFullName[..MaxFullNameLength];
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@@ -30,10 +30,6 @@
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<Label Text="{Loc 'id-card-console-window-job-selection-label'}" />
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<OptionButton Name="JobPresetOptionButton" />
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</GridContainer>
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<GridContainer Name="AccessLevelGrid" Columns="5" HorizontalAlignment="Center">
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<!-- Access level buttons are added here by the C# code -->
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</GridContainer>
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<Control Name="AccessLevelControlContainer" />
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</BoxContainer>
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</DefaultWindow>
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@@ -20,7 +20,7 @@ namespace Content.Client.Access.UI
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private readonly IdCardConsoleBoundUserInterface _owner;
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private readonly Dictionary<string, Button> _accessButtons = new();
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private AccessLevelControl _accessButtons = new();
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private readonly List<string> _jobPrototypeIds = new();
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private string? _lastFullName;
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@@ -66,36 +66,18 @@ namespace Content.Client.Access.UI
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JobPresetOptionButton.OnItemSelected += SelectJobPreset;
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foreach (var access in accessLevels)
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_accessButtons.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_accessButtons);
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foreach (var (id, button) in _accessButtons.ButtonsList)
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{
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if (!prototypeManager.TryIndex<AccessLevelPrototype>(access, out var accessLevel))
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{
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_logMill.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = GetAccessLevelName(accessLevel),
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ToggleMode = true,
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};
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AccessLevelGrid.AddChild(newButton);
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_accessButtons.Add(accessLevel.ID, newButton);
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newButton.OnPressed += _ => SubmitData();
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button.OnPressed += _ => SubmitData();
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}
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}
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private static string GetAccessLevelName(AccessLevelPrototype prototype)
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{
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if (prototype.Name is { } name)
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return Loc.GetString(name);
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return prototype.ID;
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}
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private void ClearAllAccess()
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{
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foreach (var button in _accessButtons.Values)
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foreach (var button in _accessButtons.ButtonsList.Values)
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{
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if (button.Pressed)
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{
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@@ -119,7 +101,7 @@ namespace Content.Client.Access.UI
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// this is a sussy way to do this
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foreach (var access in job.Access)
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{
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if (_accessButtons.TryGetValue(access, out var button) && !button.Disabled)
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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@@ -134,7 +116,7 @@ namespace Content.Client.Access.UI
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foreach (var access in groupPrototype.Tags)
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{
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if (_accessButtons.TryGetValue(access, out var button) && !button.Disabled)
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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@@ -184,15 +166,10 @@ namespace Content.Client.Access.UI
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JobPresetOptionButton.Disabled = !interfaceEnabled;
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foreach (var (accessName, button) in _accessButtons)
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{
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button.Disabled = !interfaceEnabled;
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if (interfaceEnabled)
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{
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button.Pressed = state.TargetIdAccessList?.Contains(accessName) ?? false;
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button.Disabled = (!state.AllowedModifyAccessList?.Contains(accessName)) ?? true;
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}
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}
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_accessButtons.UpdateState(state.TargetIdAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>(),
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state.AllowedModifyAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>());
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var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
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if (jobIndex >= 0)
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@@ -215,7 +192,7 @@ namespace Content.Client.Access.UI
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FullNameLineEdit.Text,
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JobTitleLineEdit.Text,
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
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_accessButtons.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
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jobProtoDirty ? _jobPrototypeIds[JobPresetOptionButton.SelectedId] : string.Empty);
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}
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}
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