Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
c4llv07e
2024-04-01 09:06:13 +03:00
committed by GitHub
parent 72bdcac1e2
commit 64bb8dbdd5
40 changed files with 1079 additions and 532 deletions

View File

@@ -20,7 +20,7 @@ namespace Content.Client.Access.UI
private readonly IdCardConsoleBoundUserInterface _owner;
private readonly Dictionary<string, Button> _accessButtons = new();
private AccessLevelControl _accessButtons = new();
private readonly List<string> _jobPrototypeIds = new();
private string? _lastFullName;
@@ -66,36 +66,18 @@ namespace Content.Client.Access.UI
JobPresetOptionButton.OnItemSelected += SelectJobPreset;
foreach (var access in accessLevels)
_accessButtons.Populate(accessLevels, prototypeManager);
AccessLevelControlContainer.AddChild(_accessButtons);
foreach (var (id, button) in _accessButtons.ButtonsList)
{
if (!prototypeManager.TryIndex<AccessLevelPrototype>(access, out var accessLevel))
{
_logMill.Error($"Unable to find accesslevel for {access}");
continue;
}
var newButton = new Button
{
Text = GetAccessLevelName(accessLevel),
ToggleMode = true,
};
AccessLevelGrid.AddChild(newButton);
_accessButtons.Add(accessLevel.ID, newButton);
newButton.OnPressed += _ => SubmitData();
button.OnPressed += _ => SubmitData();
}
}
private static string GetAccessLevelName(AccessLevelPrototype prototype)
{
if (prototype.Name is { } name)
return Loc.GetString(name);
return prototype.ID;
}
private void ClearAllAccess()
{
foreach (var button in _accessButtons.Values)
foreach (var button in _accessButtons.ButtonsList.Values)
{
if (button.Pressed)
{
@@ -119,7 +101,7 @@ namespace Content.Client.Access.UI
// this is a sussy way to do this
foreach (var access in job.Access)
{
if (_accessButtons.TryGetValue(access, out var button) && !button.Disabled)
if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
{
button.Pressed = true;
}
@@ -134,7 +116,7 @@ namespace Content.Client.Access.UI
foreach (var access in groupPrototype.Tags)
{
if (_accessButtons.TryGetValue(access, out var button) && !button.Disabled)
if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
{
button.Pressed = true;
}
@@ -184,15 +166,10 @@ namespace Content.Client.Access.UI
JobPresetOptionButton.Disabled = !interfaceEnabled;
foreach (var (accessName, button) in _accessButtons)
{
button.Disabled = !interfaceEnabled;
if (interfaceEnabled)
{
button.Pressed = state.TargetIdAccessList?.Contains(accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains(accessName)) ?? true;
}
}
_accessButtons.UpdateState(state.TargetIdAccessList?.ToList() ??
new List<ProtoId<AccessLevelPrototype>>(),
state.AllowedModifyAccessList?.ToList() ??
new List<ProtoId<AccessLevelPrototype>>());
var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
if (jobIndex >= 0)
@@ -215,7 +192,7 @@ namespace Content.Client.Access.UI
FullNameLineEdit.Text,
JobTitleLineEdit.Text,
// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
_accessButtons.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
_accessButtons.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
jobProtoDirty ? _jobPrototypeIds[JobPresetOptionButton.SelectedId] : string.Empty);
}
}