Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Popups;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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@@ -12,6 +13,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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namespace Content.Server.Access.Systems;
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@@ -26,6 +28,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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@@ -108,17 +111,20 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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var targetLabel = Loc.GetString("access-overrider-window-no-target");
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var targetLabelColor = Color.Red;
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string[]? possibleAccess = null;
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string[]? currentAccess = null;
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string[]? missingAccess = null;
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ProtoId<AccessLevelPrototype>[]? possibleAccess = null;
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ProtoId<AccessLevelPrototype>[]? currentAccess = null;
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ProtoId<AccessLevelPrototype>[]? missingAccess = null;
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if (component.TargetAccessReaderId is { Valid: true } accessReader)
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{
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targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
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targetLabelColor = Color.White;
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List<HashSet<string>> currentAccessHashsets = EntityManager.GetComponent<AccessReaderComponent>(accessReader).AccessLists;
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currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets)?.ToArray();
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if (!_accessReader.GetMainAccessReader(accessReader, out var accessReaderComponent))
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return;
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var currentAccessHashsets = accessReaderComponent.AccessLists;
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currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets).ToArray();
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}
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if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
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@@ -151,15 +157,15 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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_userInterface.TrySetUiState(uid, AccessOverriderUiKey.Key, newState);
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}
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private List<string> ConvertAccessHashSetsToList(List<HashSet<string>> accessHashsets)
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private List<ProtoId<AccessLevelPrototype>> ConvertAccessHashSetsToList(List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets)
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{
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List<string> accessList = new List<string>();
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List<ProtoId<AccessLevelPrototype>> accessList = new List<ProtoId<AccessLevelPrototype>>();
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if (accessHashsets != null && accessHashsets.Any())
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{
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foreach (HashSet<string> hashSet in accessHashsets)
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foreach (HashSet<ProtoId<AccessLevelPrototype>> hashSet in accessHashsets)
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{
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foreach (string hash in hashSet.ToArray())
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foreach (ProtoId<AccessLevelPrototype> hash in hashSet.ToArray())
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{
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accessList.Add(hash);
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}
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@@ -169,15 +175,15 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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return accessList;
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}
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private List<HashSet<string>> ConvertAccessListToHashSet(List<string> accessList)
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private List<HashSet<ProtoId<AccessLevelPrototype>>> ConvertAccessListToHashSet(List<ProtoId<AccessLevelPrototype>> accessList)
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{
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List<HashSet<string>> accessHashsets = new List<HashSet<string>>();
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List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets = new List<HashSet<ProtoId<AccessLevelPrototype>>>();
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if (accessList != null && accessList.Any())
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{
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foreach (string access in accessList)
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foreach (ProtoId<AccessLevelPrototype> access in accessList)
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{
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accessHashsets.Add(new HashSet<string>() { access });
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accessHashsets.Add(new HashSet<ProtoId<AccessLevelPrototype>>() { access });
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}
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}
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@@ -188,7 +194,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
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/// </summary>
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private void TryWriteToTargetAccessReaderId(EntityUid uid,
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List<string> newAccessList,
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List<ProtoId<AccessLevelPrototype>> newAccessList,
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EntityUid player,
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AccessOverriderComponent? component = null)
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{
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@@ -211,9 +217,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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return;
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}
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TryComp(component.TargetAccessReaderId, out AccessReaderComponent? accessReader);
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if (accessReader == null)
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if (!_accessReader.GetMainAccessReader(component.TargetAccessReaderId, out var accessReader))
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return;
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var oldTags = ConvertAccessHashSetsToList(accessReader.AccessLists);
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@@ -262,10 +266,10 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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if (!Resolve(uid, ref component))
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return true;
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if (!EntityManager.TryGetComponent<AccessReaderComponent>(uid, out var reader))
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if (_accessReader.GetMainAccessReader(uid, out var accessReader))
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return true;
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var privilegedId = component.PrivilegedIdSlot.Item;
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, accessReader);
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}
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}
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