Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
c4llv07e
2024-04-01 09:06:13 +03:00
committed by GitHub
parent 72bdcac1e2
commit 64bb8dbdd5
40 changed files with 1079 additions and 532 deletions

View File

@@ -20,17 +20,17 @@ public sealed partial class AccessComponent : Component
[AutoNetworkedField]
public bool Enabled = true;
[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
[DataField]
[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
[AutoNetworkedField]
public HashSet<string> Tags = new();
public HashSet<ProtoId<AccessLevelPrototype>> Tags = new();
/// <summary>
/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
/// </summary>
[DataField(readOnly: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessGroupPrototype>))]
[DataField(readOnly: true)]
[AutoNetworkedField]
public HashSet<string> Groups = new();
public HashSet<ProtoId<AccessGroupPrototype>> Groups = new();
}
/// <summary>
@@ -47,9 +47,9 @@ public struct GetAdditionalAccessEvent
}
[ByRefEvent]
public record struct GetAccessTagsEvent(HashSet<string> Tags, IPrototypeManager PrototypeManager)
public record struct GetAccessTagsEvent(HashSet<ProtoId<AccessLevelPrototype>> Tags, IPrototypeManager PrototypeManager)
{
public void AddGroup(string group)
public void AddGroup(ProtoId<AccessGroupPrototype> group)
{
if (!PrototypeManager.TryIndex<AccessGroupPrototype>(group, out var groupPrototype))
return;

View File

@@ -25,9 +25,9 @@ public sealed partial class AccessOverriderComponent : Component
[Serializable, NetSerializable]
public sealed class WriteToTargetAccessReaderIdMessage : BoundUserInterfaceMessage
{
public readonly List<string> AccessList;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public WriteToTargetAccessReaderIdMessage(List<string> accessList)
public WriteToTargetAccessReaderIdMessage(List<ProtoId<AccessLevelPrototype>> accessList)
{
AccessList = accessList;
}
@@ -48,15 +48,15 @@ public sealed partial class AccessOverriderComponent : Component
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly string[]? TargetAccessReaderIdAccessList;
public readonly string[]? AllowedModifyAccessList;
public readonly string[]? MissingPrivilegesList;
public readonly ProtoId<AccessLevelPrototype>[]? TargetAccessReaderIdAccessList;
public readonly ProtoId<AccessLevelPrototype>[]? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype>[]? MissingPrivilegesList;
public AccessOverriderBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
string[]? targetAccessReaderIdAccessList,
string[]? allowedModifyAccessList,
string[]? missingPrivilegesList,
ProtoId<AccessLevelPrototype>[]? targetAccessReaderIdAccessList,
ProtoId<AccessLevelPrototype>[]? allowedModifyAccessList,
ProtoId<AccessLevelPrototype>[]? missingPrivilegesList,
string privilegedIdName,
string targetLabel,
Color targetLabelColor)

View File

@@ -1,5 +1,6 @@
using Content.Shared.StationRecords;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
@@ -23,15 +24,15 @@ public sealed partial class AccessReaderComponent : Component
/// The set of tags that will automatically deny an allowed check, if any of them are present.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
public HashSet<string> DenyTags = new();
[DataField]
public HashSet<ProtoId<AccessLevelPrototype>> DenyTags = new();
/// <summary>
/// List of access groups that grant access to this reader. Only a single matching group is required to gain access.
/// A group matches if it is a subset of the set being checked against.
/// </summary>
[DataField("access")] [ViewVariables(VVAccess.ReadWrite)]
public List<HashSet<string>> AccessLists = new();
public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists = new();
/// <summary>
/// A list of <see cref="StationRecordKey"/>s that grant access. Only a single matching key is required to gain
@@ -88,9 +89,9 @@ public sealed class AccessReaderComponentState : ComponentState
{
public bool Enabled;
public HashSet<string> DenyTags;
public HashSet<ProtoId<AccessLevelPrototype>> DenyTags;
public List<HashSet<string>> AccessLists;
public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists;
public List<(NetEntity, uint)> AccessKeys;
@@ -98,7 +99,7 @@ public sealed class AccessReaderComponentState : ComponentState
public int AccessLogLimit;
public AccessReaderComponentState(bool enabled, HashSet<string> denyTags, List<HashSet<string>> accessLists, List<(NetEntity, uint)> accessKeys, Queue<AccessRecord> accessLog, int accessLogLimit)
public AccessReaderComponentState(bool enabled, HashSet<ProtoId<AccessLevelPrototype>> denyTags, List<HashSet<ProtoId<AccessLevelPrototype>>> accessLists, List<(NetEntity, uint)> accessKeys, Queue<AccessRecord> accessLog, int accessLogLimit)
{
Enabled = enabled;
DenyTags = denyTags;
@@ -108,3 +109,10 @@ public sealed class AccessReaderComponentState : ComponentState
AccessLogLimit = accessLogLimit;
}
}
public sealed class AccessReaderConfigurationChangedEvent : EntityEventArgs
{
public AccessReaderConfigurationChangedEvent()
{
}
}

View File

@@ -3,6 +3,8 @@ using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access.Components;
@@ -27,10 +29,10 @@ public sealed partial class IdCardConsoleComponent : Component
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<string> AccessList;
public readonly string JobPrototype;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public readonly ProtoId<AccessLevelPrototype> JobPrototype;
public WriteToTargetIdMessage(string fullName, string jobTitle, List<string> accessList, string jobPrototype)
public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype)
{
FullName = fullName;
JobTitle = jobTitle;
@@ -86,18 +88,18 @@ public sealed partial class IdCardConsoleComponent : Component
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly string[]? TargetIdAccessList;
public readonly string[]? AllowedModifyAccessList;
public readonly string TargetIdJobPrototype;
public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
string[]? targetIdAccessList,
string[]? allowedModifyAccessList,
string targetIdJobPrototype,
List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
ProtoId<AccessLevelPrototype> targetIdJobPrototype,
string privilegedIdName,
string targetIdName)
{