Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -3,6 +3,8 @@ using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Access.Components;
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@@ -27,10 +29,10 @@ public sealed partial class IdCardConsoleComponent : Component
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{
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public readonly string FullName;
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public readonly string JobTitle;
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public readonly List<string> AccessList;
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public readonly string JobPrototype;
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public readonly ProtoId<AccessLevelPrototype> JobPrototype;
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public WriteToTargetIdMessage(string fullName, string jobTitle, List<string> accessList, string jobPrototype)
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public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype)
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{
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FullName = fullName;
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JobTitle = jobTitle;
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@@ -86,18 +88,18 @@ public sealed partial class IdCardConsoleComponent : Component
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public readonly string TargetIdName;
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public readonly string? TargetIdFullName;
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public readonly string? TargetIdJobTitle;
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public readonly string[]? TargetIdAccessList;
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public readonly string[]? AllowedModifyAccessList;
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public readonly string TargetIdJobPrototype;
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public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
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public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
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public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
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public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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bool isTargetIdPresent,
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string? targetIdFullName,
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string? targetIdJobTitle,
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string[]? targetIdAccessList,
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string[]? allowedModifyAccessList,
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string targetIdJobPrototype,
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List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
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List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
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ProtoId<AccessLevelPrototype> targetIdJobPrototype,
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string privilegedIdName,
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string targetIdName)
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{
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