Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -112,11 +112,36 @@ public sealed class AccessReaderSystem : EntitySystem
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return false;
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}
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public bool GetMainAccessReader(EntityUid uid, [NotNullWhen(true)] out AccessReaderComponent? component)
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{
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component = null;
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if (!TryComp(uid, out AccessReaderComponent? accessReader))
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return false;
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component = accessReader;
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if (component.ContainerAccessProvider == null)
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return true;
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if (!_containerSystem.TryGetContainer(uid, component.ContainerAccessProvider, out var container))
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return true;
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foreach (var entity in container.ContainedEntities)
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{
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if (TryComp(entity, out AccessReaderComponent? containedReader))
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{
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component = containedReader;
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return true;
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}
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}
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return true;
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}
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/// <summary>
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/// Check whether the given access permissions satisfy an access reader's requirements.
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/// </summary>
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public bool IsAllowed(
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ICollection<string> access,
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ICollection<ProtoId<AccessLevelPrototype>> access,
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ICollection<StationRecordKey> stationKeys,
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EntityUid target,
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AccessReaderComponent reader)
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@@ -142,7 +167,7 @@ public sealed class AccessReaderSystem : EntitySystem
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return false;
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}
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private bool IsAllowedInternal(ICollection<string> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
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private bool IsAllowedInternal(ICollection<ProtoId<AccessLevelPrototype>> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
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{
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return !reader.Enabled
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|| AreAccessTagsAllowed(access, reader)
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@@ -154,7 +179,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// </summary>
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/// <param name="accessTags">A list of access tags</param>
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/// <param name="reader">An access reader to check against</param>
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public bool AreAccessTagsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
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public bool AreAccessTagsAllowed(ICollection<ProtoId<AccessLevelPrototype>> accessTags, AccessReaderComponent reader)
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{
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if (reader.DenyTags.Overlaps(accessTags))
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{
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@@ -218,9 +243,9 @@ public sealed class AccessReaderSystem : EntitySystem
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/// </summary>
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/// <param name="uid">The entity that is being searched.</param>
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/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
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public ICollection<string> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
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public ICollection<ProtoId<AccessLevelPrototype>> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
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{
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HashSet<string>? tags = null;
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HashSet<ProtoId<AccessLevelPrototype>>? tags = null;
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var owned = false;
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items ??= FindPotentialAccessItems(uid);
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@@ -230,7 +255,7 @@ public sealed class AccessReaderSystem : EntitySystem
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FindAccessTagsItem(ent, ref tags, ref owned);
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}
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return (ICollection<string>?) tags ?? Array.Empty<string>();
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return (ICollection<ProtoId<AccessLevelPrototype>>?) tags ?? Array.Empty<ProtoId<AccessLevelPrototype>>();
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}
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/// <summary>
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@@ -260,7 +285,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// This version merges into a set or replaces the set.
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/// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only).
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/// </summary>
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private void FindAccessTagsItem(EntityUid uid, ref HashSet<string>? tags, ref bool owned)
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private void FindAccessTagsItem(EntityUid uid, ref HashSet<ProtoId<AccessLevelPrototype>>? tags, ref bool owned)
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{
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if (!FindAccessTagsItem(uid, out var targetTags))
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{
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@@ -286,6 +311,16 @@ public sealed class AccessReaderSystem : EntitySystem
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}
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}
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public void SetAccesses(EntityUid uid, AccessReaderComponent component, List<ProtoId<AccessLevelPrototype>> accesses)
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{
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component.AccessLists.Clear();
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foreach (var access in accesses)
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{
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component.AccessLists.Add(new HashSet<ProtoId<AccessLevelPrototype>>(){access});
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}
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RaiseLocalEvent(uid, new AccessReaderConfigurationChangedEvent());
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}
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public bool FindAccessItemsInventory(EntityUid uid, out HashSet<EntityUid> items)
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{
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items = new();
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@@ -308,7 +343,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// Try to find <see cref="AccessComponent"/> on this item
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/// or inside this item (if it's pda)
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/// </summary>
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private bool FindAccessTagsItem(EntityUid uid, out HashSet<string> tags)
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private bool FindAccessTagsItem(EntityUid uid, out HashSet<ProtoId<AccessLevelPrototype>> tags)
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{
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tags = new();
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var ev = new GetAccessTagsEvent(tags, _prototype);
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