Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
c4llv07e
2024-04-01 09:06:13 +03:00
committed by GitHub
parent 72bdcac1e2
commit 64bb8dbdd5
40 changed files with 1079 additions and 532 deletions

View File

@@ -112,11 +112,36 @@ public sealed class AccessReaderSystem : EntitySystem
return false;
}
public bool GetMainAccessReader(EntityUid uid, [NotNullWhen(true)] out AccessReaderComponent? component)
{
component = null;
if (!TryComp(uid, out AccessReaderComponent? accessReader))
return false;
component = accessReader;
if (component.ContainerAccessProvider == null)
return true;
if (!_containerSystem.TryGetContainer(uid, component.ContainerAccessProvider, out var container))
return true;
foreach (var entity in container.ContainedEntities)
{
if (TryComp(entity, out AccessReaderComponent? containedReader))
{
component = containedReader;
return true;
}
}
return true;
}
/// <summary>
/// Check whether the given access permissions satisfy an access reader's requirements.
/// </summary>
public bool IsAllowed(
ICollection<string> access,
ICollection<ProtoId<AccessLevelPrototype>> access,
ICollection<StationRecordKey> stationKeys,
EntityUid target,
AccessReaderComponent reader)
@@ -142,7 +167,7 @@ public sealed class AccessReaderSystem : EntitySystem
return false;
}
private bool IsAllowedInternal(ICollection<string> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
private bool IsAllowedInternal(ICollection<ProtoId<AccessLevelPrototype>> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
{
return !reader.Enabled
|| AreAccessTagsAllowed(access, reader)
@@ -154,7 +179,7 @@ public sealed class AccessReaderSystem : EntitySystem
/// </summary>
/// <param name="accessTags">A list of access tags</param>
/// <param name="reader">An access reader to check against</param>
public bool AreAccessTagsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
public bool AreAccessTagsAllowed(ICollection<ProtoId<AccessLevelPrototype>> accessTags, AccessReaderComponent reader)
{
if (reader.DenyTags.Overlaps(accessTags))
{
@@ -218,9 +243,9 @@ public sealed class AccessReaderSystem : EntitySystem
/// </summary>
/// <param name="uid">The entity that is being searched.</param>
/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
public ICollection<string> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
public ICollection<ProtoId<AccessLevelPrototype>> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
{
HashSet<string>? tags = null;
HashSet<ProtoId<AccessLevelPrototype>>? tags = null;
var owned = false;
items ??= FindPotentialAccessItems(uid);
@@ -230,7 +255,7 @@ public sealed class AccessReaderSystem : EntitySystem
FindAccessTagsItem(ent, ref tags, ref owned);
}
return (ICollection<string>?) tags ?? Array.Empty<string>();
return (ICollection<ProtoId<AccessLevelPrototype>>?) tags ?? Array.Empty<ProtoId<AccessLevelPrototype>>();
}
/// <summary>
@@ -260,7 +285,7 @@ public sealed class AccessReaderSystem : EntitySystem
/// This version merges into a set or replaces the set.
/// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only).
/// </summary>
private void FindAccessTagsItem(EntityUid uid, ref HashSet<string>? tags, ref bool owned)
private void FindAccessTagsItem(EntityUid uid, ref HashSet<ProtoId<AccessLevelPrototype>>? tags, ref bool owned)
{
if (!FindAccessTagsItem(uid, out var targetTags))
{
@@ -286,6 +311,16 @@ public sealed class AccessReaderSystem : EntitySystem
}
}
public void SetAccesses(EntityUid uid, AccessReaderComponent component, List<ProtoId<AccessLevelPrototype>> accesses)
{
component.AccessLists.Clear();
foreach (var access in accesses)
{
component.AccessLists.Add(new HashSet<ProtoId<AccessLevelPrototype>>(){access});
}
RaiseLocalEvent(uid, new AccessReaderConfigurationChangedEvent());
}
public bool FindAccessItemsInventory(EntityUid uid, out HashSet<EntityUid> items)
{
items = new();
@@ -308,7 +343,7 @@ public sealed class AccessReaderSystem : EntitySystem
/// Try to find <see cref="AccessComponent"/> on this item
/// or inside this item (if it's pda)
/// </summary>
private bool FindAccessTagsItem(EntityUid uid, out HashSet<string> tags)
private bool FindAccessTagsItem(EntityUid uid, out HashSet<ProtoId<AccessLevelPrototype>> tags)
{
tags = new();
var ev = new GetAccessTagsEvent(tags, _prototype);