Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
c4llv07e
2024-04-01 09:06:13 +03:00
committed by GitHub
parent 72bdcac1e2
commit 64bb8dbdd5
40 changed files with 1079 additions and 532 deletions

View File

@@ -51,7 +51,7 @@ namespace Content.Shared.Access.Systems
/// Replaces the set of access tags we have with the provided set.
/// </summary>
/// <param name="access">The new access tags</param>
public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
public bool TrySetTags(EntityUid uid, IEnumerable<ProtoId<AccessLevelPrototype>> newTags, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;
@@ -67,12 +67,12 @@ namespace Content.Shared.Access.Systems
/// Gets the set of access tags.
/// </summary>
/// <param name="access">The new access tags</param>
public IEnumerable<string>? TryGetTags(EntityUid uid, AccessComponent? access = null)
public IEnumerable<ProtoId<AccessLevelPrototype>>? TryGetTags(EntityUid uid, AccessComponent? access = null)
{
return !Resolve(uid, ref access) ? null : access.Tags;
}
public bool TryAddGroups(EntityUid uid, IEnumerable<string> newGroups, AccessComponent? access = null)
public bool TryAddGroups(EntityUid uid, IEnumerable<ProtoId<AccessGroupPrototype>> newGroups, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;