Nuke gridtilelookup (#6030)

This commit is contained in:
metalgearsloth
2022-01-09 23:47:01 +11:00
committed by GitHub
parent e648ad72b9
commit 64de4bbed9
8 changed files with 22 additions and 125 deletions

View File

@@ -1,33 +0,0 @@
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Coordinates.Helpers
{
public static class GridTileLookupHelpers
{
/// <summary>
/// Helper that returns all entities in a turf very fast.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable<EntityUid> GetEntitiesInTileFast(this TileRef turf, GridTileLookupSystem? gridTileLookup = null)
{
gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
return gridTileLookup.GetEntitiesIntersecting(turf.GridIndex, turf.GridIndices);
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable<EntityUid> GetEntitiesInTileFast(this Vector2i indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
{
gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
return gridTileLookup.GetEntitiesIntersecting(gridId, indices);
}
}
}