Injector sprite fix (#9011)
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@@ -53,16 +53,19 @@ public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
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}
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// Is there some layer that is always visible?
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if (args.Sprite.LayerMapTryGet(SubfloorLayers.FirstLayer, out var firstLayer))
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var hasVisibleLayer = false;
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foreach (var layerKey in component.VisibleLayers)
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{
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var layer = args.Sprite[firstLayer];
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if (!args.Sprite.LayerMapTryGet(layerKey, out var layerIndex))
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continue;
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var layer = args.Sprite[layerIndex];
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layer.Visible = true;
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layer.Color = layer.Color.WithAlpha(1f);
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args.Sprite.Visible = true;
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return;
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hasVisibleLayer = true;
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}
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args.Sprite.Visible = revealed;
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args.Sprite.Visible = hasVisibleLayer || revealed;
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}
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private void UpdateAll()
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@@ -73,8 +76,3 @@ public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
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}
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}
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}
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public enum SubfloorLayers : byte
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{
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FirstLayer, // always visible. E.g. vent part of a vent..
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}
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