Update documentation for body system code (#2556)
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@@ -3,14 +3,11 @@ using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Surgery
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{
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/// <summary>
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/// This data class represents the state of a <see cref="IBodyPart"/> in
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/// regards to everything surgery related - whether there's an incision on
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/// it, whether the bone is broken, etc.
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/// Represents the current surgery state of a <see cref="IBodyPart"/>.
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/// </summary>
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public abstract class SurgeryDataComponent : Component
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{
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@@ -29,10 +26,10 @@ namespace Content.Shared.GameObjects.Components.Body.Surgery
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protected BodyPartType? ParentType => Parent?.PartType;
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/// <summary>
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/// Returns the description of this current <see cref="IBodyPart"/> to
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/// be shown upon observing the given entity.
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/// Returns a description of this entity.
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/// </summary>
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public abstract string GetDescription(IEntity target);
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/// <returns>The description shown upon observing this entity.</returns>
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public abstract string GetDescription();
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/// <summary>
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/// Returns whether a <see cref="IMechanism"/> can be added into the
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