Merge ActorSystem and IPlayerManager (#21314)
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@@ -6,6 +6,7 @@ using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Alerts;
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@@ -12,6 +12,7 @@ using Robust.Client.Player;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Construction
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@@ -1,6 +1,7 @@
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using Content.Shared.Drugs;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Drugs;
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@@ -1,6 +1,7 @@
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using Content.Shared.Drunk;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Drunk;
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@@ -2,6 +2,7 @@ using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.GameTicking;
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using Robust.Shared.Player;
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namespace Content.Client.Eye.Blinding;
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@@ -1,6 +1,7 @@
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using Content.Shared.Eye.Blinding.Components;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Eye.Blinding;
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@@ -5,6 +5,7 @@ using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Physics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Eye;
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@@ -5,6 +5,7 @@ using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Ghost
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{
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@@ -13,6 +13,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Hands.Systems
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@@ -14,6 +14,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Inventory
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@@ -2,6 +2,7 @@ using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Overlays;
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@@ -4,6 +4,7 @@ using Content.Shared.Pulling.Components;
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using Robust.Client.Physics;
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using Robust.Client.Player;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Physics.Controllers
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@@ -1,8 +1,8 @@
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using Content.Shared.Movement.Components;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Client.Replay.Spectator;
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@@ -6,6 +6,7 @@ using Robust.Client.Player;
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using Robust.Client.Replays.Playback;
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using Robust.Client.State;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Markdown.Mapping;
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namespace Content.Client.Replay.Spectator;
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@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Shared.Traits.Assorted;
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using Robust.Shared.Random;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Traits;
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@@ -8,6 +8,7 @@ using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Player;
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namespace Content.Client.UserInterface.Systems.DamageOverlays;
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