Merge ActorSystem and IPlayerManager (#21314)

This commit is contained in:
Leon Friedrich
2023-11-11 13:08:10 +11:00
committed by GitHub
parent a367097c33
commit 654cc7f071
25 changed files with 42 additions and 42 deletions

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@@ -6,6 +6,7 @@ using Robust.Client.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;

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@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Alerts;

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@@ -12,6 +12,7 @@ using Robust.Client.Player;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Construction

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@@ -1,6 +1,7 @@
using Content.Shared.Drugs;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Drugs;

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@@ -1,6 +1,7 @@
using Content.Shared.Drunk;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Drunk;

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@@ -2,6 +2,7 @@ using Robust.Client.Graphics;
using Robust.Client.Player;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.GameTicking;
using Robust.Shared.Player;
namespace Content.Client.Eye.Blinding;

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@@ -1,6 +1,7 @@
using Content.Shared.Eye.Blinding.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Eye.Blinding;

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@@ -5,6 +5,7 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Eye;

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@@ -5,6 +5,7 @@ using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Ghost
{

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@@ -13,6 +13,7 @@ using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Hands.Systems

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@@ -14,6 +14,7 @@ using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Inventory

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@@ -2,6 +2,7 @@ using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Overlays;

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@@ -4,6 +4,7 @@ using Content.Shared.Pulling.Components;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Physics.Controllers

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@@ -1,8 +1,8 @@
using Content.Shared.Movement.Components;
using Robust.Client.Player;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Client.Replay.Spectator;

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@@ -6,6 +6,7 @@ using Robust.Client.Player;
using Robust.Client.Replays.Playback;
using Robust.Client.State;
using Robust.Shared.Console;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Markdown.Mapping;
namespace Content.Client.Replay.Spectator;

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@@ -2,6 +2,7 @@ using System.Numerics;
using Content.Shared.Traits.Assorted;
using Robust.Shared.Random;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Traits;

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@@ -8,6 +8,7 @@ using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Player;
namespace Content.Client.UserInterface.Systems.DamageOverlays;