Make artifacts support saving (#14784)

This commit is contained in:
Nemanja
2023-03-23 22:50:24 -04:00
committed by GitHub
parent a0332c2f2e
commit 65acae15c0
7 changed files with 170 additions and 117 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Power.EntitySystems;
using Content.Server.Xenoarchaeology.Equipment.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Xenoarchaeology.XenoArtifacts;
using JetBrains.Annotations;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -46,13 +47,10 @@ public sealed partial class ArtifactSystem : EntitySystem
/// </remarks>
private void GetPrice(EntityUid uid, ArtifactComponent component, ref PriceCalculationEvent args)
{
if (component.NodeTree == null)
return;
var price = component.NodeTree.AllNodes.Sum(x => GetNodePrice(x, component));
var price = component.NodeTree.Sum(x => GetNodePrice(x, component));
// 25% bonus for fully exploring every node.
var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
var fullyExploredBonus = component.NodeTree.Any(x => !x.Triggered) ? 1 : 1.25f;
args.Price =+ price * fullyExploredBonus;
}
@@ -62,10 +60,13 @@ public sealed partial class ArtifactSystem : EntitySystem
if (!node.Discovered) //no money for undiscovered nodes.
return 0;
var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
var effectProto = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
//quarter price if not triggered
var priceMultiplier = node.Triggered ? 1f : 0.25f;
//the danger is the average of node depth, effect danger, and trigger danger.
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
var nodeDanger = (node.Depth + effectProto.TargetDepth + triggerProto.TargetDepth) / 3;
var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
return price;
@@ -86,11 +87,11 @@ public sealed partial class ArtifactSystem : EntitySystem
/// </remarks>
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null, bool getMaxPrice = false)
{
if (!Resolve(uid, ref component) || component.NodeTree == null)
if (!Resolve(uid, ref component))
return 0;
var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component, getMaxPrice));
var fullyExploredBonus = component.NodeTree.AllNodes.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
var sumValue = component.NodeTree.Sum(n => GetNodePointValue(n, component, getMaxPrice));
var fullyExploredBonus = component.NodeTree.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
var pointValue = (int) (sumValue * fullyExploredBonus);
return pointValue;
@@ -109,7 +110,11 @@ public sealed partial class ArtifactSystem : EntitySystem
valueDeduction = !node.Triggered ? 0.25f : 1;
}
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
var effectProto = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
var nodeDanger = (node.Depth + effectProto.TargetDepth + triggerProto.TargetDepth) / 3;
return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
}
@@ -121,10 +126,9 @@ public sealed partial class ArtifactSystem : EntitySystem
{
var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
component.NodeTree = new ArtifactTree();
GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
EnterNode(uid, ref component.NodeTree.StartNode, component);
var firstNode = GetRootNode(component.NodeTree);
EnterNode(uid, ref firstNode, component);
}
/// <summary>
@@ -162,7 +166,7 @@ public sealed partial class ArtifactSystem : EntitySystem
{
if (!Resolve(uid, ref component))
return;
if (component.CurrentNode == null)
if (component.CurrentNodeId == null)
return;
component.LastActivationTime = _gameTiming.CurTime;
@@ -173,8 +177,10 @@ public sealed partial class ArtifactSystem : EntitySystem
};
RaiseLocalEvent(uid, ev, true);
component.CurrentNode.Triggered = true;
if (component.CurrentNode.Edges.Any())
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
currentNode.Triggered = true;
if (currentNode.Edges.Any())
{
var newNode = GetNewNode(uid, component);
if (newNode == null)
@@ -185,10 +191,18 @@ public sealed partial class ArtifactSystem : EntitySystem
private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
{
if (component.CurrentNode == null)
if (component.CurrentNodeId == null)
return null;
var allNodes = component.CurrentNode.Edges;
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
var allNodes = currentNode.Edges;
Logger.Debug($"our node: {currentNode.Id}");
Logger.Debug("other nodes:");
foreach (var other in allNodes)
{
Logger.Debug($"{other}");
}
if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
@@ -198,26 +212,26 @@ public sealed partial class ArtifactSystem : EntitySystem
switch (trav.BiasDirection)
{
case BiasDirection.In:
var foo = allNodes.Where(x => x.Depth < component.CurrentNode.Depth).ToList();
var foo = allNodes.Where(x => GetNodeFromId(x, component).Depth < currentNode.Depth).ToHashSet();
if (foo.Any())
allNodes = foo;
break;
case BiasDirection.Out:
var bar = allNodes.Where(x => x.Depth > component.CurrentNode.Depth).ToList();
var bar = allNodes.Where(x => GetNodeFromId(x, component).Depth > currentNode.Depth).ToHashSet();
if (bar.Any())
allNodes = bar;
break;
}
}
var undiscoveredNodes = allNodes.Where(x => !x.Discovered).ToList();
var undiscoveredNodes = allNodes.Where(x => GetNodeFromId(x, component).Discovered).ToList();
var newNode = _random.Pick(allNodes);
if (undiscoveredNodes.Any() && _random.Prob(0.75f))
{
newNode = _random.Pick(undiscoveredNodes);
}
return newNode;
return GetNodeFromId(newNode, component);
}
/// <summary>
@@ -236,10 +250,11 @@ public sealed partial class ArtifactSystem : EntitySystem
if (!Resolve(uid, ref component))
return false;
if (component.CurrentNode == null)
if (component.CurrentNodeId == null)
return false;
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
if (component.CurrentNode.NodeData.TryGetValue(key, out var dat) && dat is T value)
if (currentNode.NodeData.TryGetValue(key, out var dat) && dat is T value)
{
data = value;
return true;
@@ -260,10 +275,21 @@ public sealed partial class ArtifactSystem : EntitySystem
if (!Resolve(uid, ref component))
return;
if (component.CurrentNode == null)
if (component.CurrentNodeId == null)
return;
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
component.CurrentNode.NodeData[key] = value;
currentNode.NodeData[key] = value;
}
/// <summary>
/// Gets the base node (depth 0) of an artifact's node graph
/// </summary>
/// <param name="allNodes"></param>
/// <returns></returns>
public ArtifactNode GetRootNode(List<ArtifactNode> allNodes)
{
return allNodes.First(n => n.Depth == 0);
}
/// <summary>
@@ -271,10 +297,11 @@ public sealed partial class ArtifactSystem : EntitySystem
/// </summary>
private void OnRoundEnd(RoundEndTextAppendEvent ev)
{
foreach (var artifactComp in EntityQuery<ArtifactComponent>())
var query = EntityQueryEnumerator<ArtifactComponent>();
while (query.MoveNext(out var ent, out var artifactComp))
{
artifactComp.CooldownTime = TimeSpan.Zero;
var timerTrigger = EnsureComp<ArtifactTimerTriggerComponent>(artifactComp.Owner);
var timerTrigger = EnsureComp<ArtifactTimerTriggerComponent>(ent);
timerTrigger.ActivationRate = TimeSpan.FromSeconds(0.5); //HAHAHAHAHAHAHAHAHAH -emo
}
}