Make artifacts support saving (#14784)
This commit is contained in:
@@ -14,11 +14,13 @@ using Content.Shared.MachineLinking.Events;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Components;
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using Content.Shared.Xenoarchaeology.Equipment;
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using Content.Shared.Xenoarchaeology.Equipment;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -31,6 +33,7 @@ namespace Content.Server.Xenoarchaeology.Equipment.Systems;
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public sealed class ArtifactAnalyzerSystem : EntitySystem
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public sealed class ArtifactAnalyzerSystem : EntitySystem
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{
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambienntSound = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambienntSound = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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@@ -74,7 +77,8 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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{
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{
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base.Update(frameTime);
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base.Update(frameTime);
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foreach (var (active, scan) in EntityQuery<ActiveArtifactAnalyzerComponent, ArtifactAnalyzerComponent>())
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var query = EntityQueryEnumerator<ActiveArtifactAnalyzerComponent, ArtifactAnalyzerComponent>();
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while (query.MoveNext(out var uid, out var active, out var scan))
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{
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{
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if (scan.Console != null)
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if (scan.Console != null)
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UpdateUserInterface(scan.Console.Value);
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UpdateUserInterface(scan.Console.Value);
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@@ -82,7 +86,7 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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if (_timing.CurTime - active.StartTime < (scan.AnalysisDuration * scan.AnalysisDurationMulitplier))
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if (_timing.CurTime - active.StartTime < (scan.AnalysisDuration * scan.AnalysisDurationMulitplier))
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continue;
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continue;
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FinishScan(scan.Owner, scan, active);
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FinishScan(uid, scan, active);
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}
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}
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}
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}
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@@ -139,7 +143,9 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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}
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}
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else if (TryComp<ArtifactComponent>(component.LastAnalyzedArtifact, out var artifact))
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else if (TryComp<ArtifactComponent>(component.LastAnalyzedArtifact, out var artifact))
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{
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{
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var lastNode = (ArtifactNode?) artifact.CurrentNode?.Clone();
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var lastNode = artifact.CurrentNodeId == null
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? null
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: (ArtifactNode?) _artifact.GetNodeFromId(artifact.CurrentNodeId.Value, artifact).Clone();
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component.LastAnalyzedNode = lastNode;
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component.LastAnalyzedNode = lastNode;
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component.LastAnalyzerPointValue = _artifact.GetResearchPointValue(component.LastAnalyzedArtifact.Value, artifact);
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component.LastAnalyzerPointValue = _artifact.GetResearchPointValue(component.LastAnalyzedArtifact.Value, artifact);
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}
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}
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@@ -298,17 +304,20 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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msg.PushNewline();
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msg.PushNewline();
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var needSecondNewline = false;
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var needSecondNewline = false;
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if (n.Trigger.TriggerHint != null)
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var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(n.Trigger);
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if (triggerProto.TriggerHint != null)
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{
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{
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msg.AddMarkup(Loc.GetString("analysis-console-info-trigger",
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msg.AddMarkup(Loc.GetString("analysis-console-info-trigger",
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("trigger", Loc.GetString(n.Trigger.TriggerHint))) + "\n");
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("trigger", Loc.GetString(triggerProto.TriggerHint))) + "\n");
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needSecondNewline = true;
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needSecondNewline = true;
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}
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}
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if (n.Effect.EffectHint != null)
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var effectproto = _prototype.Index<ArtifactEffectPrototype>(n.Effect);
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if (effectproto.EffectHint != null)
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{
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{
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msg.AddMarkup(Loc.GetString("analysis-console-info-effect",
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msg.AddMarkup(Loc.GetString("analysis-console-info-effect",
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("effect", Loc.GetString(n.Effect.EffectHint))) + "\n");
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("effect", Loc.GetString(effectproto.EffectHint))) + "\n");
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needSecondNewline = true;
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needSecondNewline = true;
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}
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}
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@@ -23,7 +23,7 @@ public sealed class NodeScannerSystem : EntitySystem
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if (!args.CanReach || args.Target == null)
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if (!args.CanReach || args.Target == null)
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return;
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return;
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if (!TryComp<ArtifactComponent>(args.Target, out var artifact) || artifact.CurrentNode == null)
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if (!TryComp<ArtifactComponent>(args.Target, out var artifact) || artifact.CurrentNodeId == null)
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return;
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return;
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if (args.Handled)
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if (args.Handled)
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@@ -33,6 +33,6 @@ public sealed class NodeScannerSystem : EntitySystem
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var target = args.Target.Value;
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var target = args.Target.Value;
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_useDelay.BeginDelay(uid);
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_useDelay.BeginDelay(uid);
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_popupSystem.PopupEntity(Loc.GetString("node-scan-popup",
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_popupSystem.PopupEntity(Loc.GetString("node-scan-popup",
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("id", $"{artifact.CurrentNode.Id}")), target);
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("id", $"{artifact.CurrentNodeId}")), target);
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts;
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@@ -7,16 +8,16 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts;
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public sealed class ArtifactComponent : Component
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public sealed class ArtifactComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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/// The artifact's node tree.
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/// Every node contained in the tree
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("nodeTree"), ViewVariables]
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public ArtifactTree? NodeTree;
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public List<ArtifactNode> NodeTree = new();
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/// <summary>
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/// <summary>
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/// The current node the artifact is on.
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/// The current node the artifact is on.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("currentNodeId"), ViewVariables]
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public ArtifactNode? CurrentNode;
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public int? CurrentNodeId;
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#region Node Tree Gen
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#region Node Tree Gen
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/// <summary>
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/// <summary>
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@@ -35,21 +36,20 @@ public sealed class ArtifactComponent : Component
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/// <summary>
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/// <summary>
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/// Cooldown time between artifact activations (in seconds).
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/// Cooldown time between artifact activations (in seconds).
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/// </summary>
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/// </summary>
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[DataField("timer", customTypeSerializer: typeof(TimespanSerializer))]
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[DataField("timer"), ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan CooldownTime = TimeSpan.FromSeconds(5);
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public TimeSpan CooldownTime = TimeSpan.FromSeconds(5);
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/// <summary>
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/// <summary>
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/// Is this artifact under some suppression device?
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/// Is this artifact under some suppression device?
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/// f true, will ignore all trigger activations attempts.
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/// f true, will ignore all trigger activations attempts.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("isSuppressed"), ViewVariables(VVAccess.ReadWrite)]
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public bool IsSuppressed;
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public bool IsSuppressed;
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/// <summary>
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/// <summary>
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/// The last time the artifact was activated.
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/// The last time the artifact was activated.
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/// </summary>
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/// </summary>
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[DataField("lastActivationTime", customTypeSerializer: typeof(TimespanSerializer))]
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[DataField("lastActivationTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan LastActivationTime;
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public TimeSpan LastActivationTime;
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/// <summary>
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/// <summary>
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@@ -72,25 +72,6 @@ public sealed class ArtifactComponent : Component
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public float PointDangerMultiplier = 1.35f;
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public float PointDangerMultiplier = 1.35f;
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}
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}
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/// <summary>
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/// A tree of nodes.
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/// </summary>
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[DataDefinition]
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public sealed class ArtifactTree
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{
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/// <summary>
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/// The first node of the tree
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/// </summary>
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[ViewVariables]
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public ArtifactNode StartNode = default!;
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/// <summary>
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/// Every node contained in the tree
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/// </summary>
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[ViewVariables]
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public readonly List<ArtifactNode> AllNodes = new();
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}
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/// <summary>
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/// <summary>
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/// A single "node" of an artifact that contains various data about it.
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/// A single "node" of an artifact that contains various data about it.
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/// </summary>
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/// </summary>
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@@ -98,51 +79,51 @@ public sealed class ArtifactTree
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public sealed class ArtifactNode : ICloneable
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public sealed class ArtifactNode : ICloneable
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{
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{
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/// <summary>
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/// <summary>
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/// A numeric id corresponding to each node. used for display purposes
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/// A numeric id corresponding to each node.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("id"), ViewVariables]
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public int Id;
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public int Id;
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/// <summary>
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/// <summary>
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/// how "deep" into the node tree. used for generation and price/value calculations
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/// how "deep" into the node tree. used for generation and price/value calculations
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("depth"), ViewVariables]
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public int Depth = 0;
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public int Depth;
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/// <summary>
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/// <summary>
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/// A list of surrounding nodes. Used for tree traversal
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/// A list of surrounding nodes. Used for tree traversal
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("edges"), ViewVariables]
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public List<ArtifactNode> Edges = new();
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public HashSet<int> Edges = new();
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/// <summary>
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/// <summary>
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/// Whether or not the node has been entered
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/// Whether or not the node has been entered
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("discovered"), ViewVariables(VVAccess.ReadWrite)]
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public bool Discovered = false;
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public bool Discovered;
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/// <summary>
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/// <summary>
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/// The trigger for the node
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/// The trigger for the node
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("trigger", customTypeSerializer: typeof(PrototypeIdSerializer<ArtifactTriggerPrototype>), required: true), ViewVariables]
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public ArtifactTriggerPrototype Trigger = default!;
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public string Trigger = default!;
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/// <summary>
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/// <summary>
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/// Whether or not the node has been triggered
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/// Whether or not the node has been triggered
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("triggered"), ViewVariables(VVAccess.ReadWrite)]
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public bool Triggered = false;
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public bool Triggered;
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/// <summary>
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/// <summary>
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/// The effect when the node is activated
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/// The effect when the node is activated
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("effect", customTypeSerializer: typeof(PrototypeIdSerializer<ArtifactEffectPrototype>), required: true), ViewVariables]
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public ArtifactEffectPrototype Effect = default!;
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public string Effect = default!;
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/// <summary>
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/// <summary>
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/// Used for storing cumulative information about nodes
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/// Used for storing cumulative information about nodes
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/// </summary>
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/// </summary>
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[ViewVariables]
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[DataField("nodeData"), ViewVariables]
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public Dictionary<string, object> NodeData = new();
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public Dictionary<string, object> NodeData = new();
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public object Clone()
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public object Clone()
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@@ -42,10 +42,10 @@ public partial class ArtifactSystem
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private void OnSelfActivate(EntityUid uid, ArtifactComponent component, ArtifactSelfActivateEvent args)
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private void OnSelfActivate(EntityUid uid, ArtifactComponent component, ArtifactSelfActivateEvent args)
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{
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{
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if (component.CurrentNode == null)
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if (component.CurrentNodeId == null)
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return;
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return;
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var curNode = component.CurrentNode.Id;
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var curNode = GetNodeFromId(component.CurrentNodeId.Value, component).Id;
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_popup.PopupEntity(Loc.GetString("activate-artifact-popup-self", ("node", curNode)), uid, uid);
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_popup.PopupEntity(Loc.GetString("activate-artifact-popup-self", ("node", curNode)), uid, uid);
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TryActivateArtifact(uid, uid, component);
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TryActivateArtifact(uid, uid, component);
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@@ -28,10 +28,10 @@ public partial class ArtifactSystem
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if (!EntityUid.TryParse(args[0], out var uid) || ! int.TryParse(args[1], out var id))
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if (!EntityUid.TryParse(args[0], out var uid) || ! int.TryParse(args[1], out var id))
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return;
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return;
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if (!TryComp<ArtifactComponent>(uid, out var artifact) || artifact.NodeTree == null)
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if (!TryComp<ArtifactComponent>(uid, out var artifact))
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return;
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return;
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if (artifact.NodeTree.AllNodes.FirstOrDefault(n => n.Id == id) is { } node)
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if (artifact.NodeTree.FirstOrDefault(n => n.Id == id) is { } node)
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{
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{
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EnterNode(uid, ref node);
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EnterNode(uid, ref node);
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}
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}
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@@ -41,9 +41,9 @@ public partial class ArtifactSystem
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{
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{
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if (args.Length == 2 && EntityUid.TryParse(args[0], out var uid))
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if (args.Length == 2 && EntityUid.TryParse(args[0], out var uid))
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{
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{
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if (TryComp<ArtifactComponent>(uid, out var artifact) && artifact.NodeTree != null)
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if (TryComp<ArtifactComponent>(uid, out var artifact))
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{
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{
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return CompletionResult.FromHintOptions(artifact.NodeTree.AllNodes.Select(s => s.Id.ToString()), "<node id>");
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return CompletionResult.FromHintOptions(artifact.NodeTree.Select(s => s.Id.ToString()), "<node id>");
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}
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}
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}
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}
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@@ -59,10 +59,10 @@ public partial class ArtifactSystem
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if (!EntityUid.TryParse(args[0], out var uid))
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if (!EntityUid.TryParse(args[0], out var uid))
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return;
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return;
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if (!TryComp<ArtifactComponent>(uid, out var artifact) || artifact.NodeTree == null)
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if (!TryComp<ArtifactComponent>(uid, out var artifact))
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return;
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return;
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var pointSum = GetResearchPointValue(uid, artifact, true);
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var pointSum = GetResearchPointValue(uid, artifact, true);
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shell.WriteLine($"Max point value for {ToPrettyString(uid)} with {artifact.NodeTree.AllNodes.Count} nodes: {pointSum}");
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shell.WriteLine($"Max point value for {ToPrettyString(uid)} with {artifact.NodeTree.Count} nodes: {pointSum}");
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager;
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@@ -15,13 +16,15 @@ public sealed partial class ArtifactSystem
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private const int MaxEdgesPerNode = 4;
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private const int MaxEdgesPerNode = 4;
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private readonly HashSet<int> _usedNodeIds = new();
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/// <summary>
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/// <summary>
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/// Generate an Artifact tree with fully developed nodes.
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/// Generate an Artifact tree with fully developed nodes.
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/// </summary>
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/// </summary>
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/// <param name="artifact"></param>
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/// <param name="artifact"></param>
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/// <param name="tree">The tree being generated.</param>
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/// <param name="allNodes"></param>
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/// <param name="nodeAmount">The amount of nodes it has.</param>
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/// <param name="nodeAmount">The amount of nodes it has.</param>
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private void GenerateArtifactNodeTree(EntityUid artifact, ref ArtifactTree tree, int nodeAmount)
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private void GenerateArtifactNodeTree(EntityUid artifact, ref List<ArtifactNode> allNodes, int nodeAmount)
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{
|
{
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||||||
if (nodeAmount < 1)
|
if (nodeAmount < 1)
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||||||
{
|
{
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||||||
@@ -29,19 +32,36 @@ public sealed partial class ArtifactSystem
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return;
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return;
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||||||
}
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}
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||||||
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|
||||||
var uninitializedNodes = new List<ArtifactNode> { new() };
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_usedNodeIds.Clear();
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||||||
tree.StartNode = uninitializedNodes.First(); //the first node
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|
||||||
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|
||||||
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||||||
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var rootNode = new ArtifactNode
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||||||
|
{
|
||||||
|
Id = GetValidNodeId()
|
||||||
|
};
|
||||||
|
var uninitializedNodes = new List<ArtifactNode> { rootNode };
|
||||||
while (uninitializedNodes.Any())
|
while (uninitializedNodes.Any())
|
||||||
{
|
{
|
||||||
GenerateNode(artifact, ref uninitializedNodes, ref tree, nodeAmount);
|
GenerateNode(artifact, ref uninitializedNodes, ref allNodes, nodeAmount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int GetValidNodeId()
|
||||||
|
{
|
||||||
|
var id = _random.Next(10000, 100000);
|
||||||
|
while (_usedNodeIds.Contains(id))
|
||||||
|
{
|
||||||
|
id = _random.Next(10000, 100000);
|
||||||
|
}
|
||||||
|
|
||||||
|
_usedNodeIds.Add(id);
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generate an individual node on the tree.
|
/// Generate an individual node on the tree.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void GenerateNode(EntityUid artifact, ref List<ArtifactNode> uninitializedNodes, ref ArtifactTree tree, int targetNodeAmount)
|
private void GenerateNode(EntityUid artifact, ref List<ArtifactNode> uninitializedNodes, ref List<ArtifactNode> allNodes, int targetNodeAmount)
|
||||||
{
|
{
|
||||||
if (!uninitializedNodes.Any())
|
if (!uninitializedNodes.Any())
|
||||||
return;
|
return;
|
||||||
@@ -49,13 +69,10 @@ public sealed partial class ArtifactSystem
|
|||||||
var node = uninitializedNodes.First();
|
var node = uninitializedNodes.First();
|
||||||
uninitializedNodes.Remove(node);
|
uninitializedNodes.Remove(node);
|
||||||
|
|
||||||
//random 5-digit number
|
|
||||||
node.Id = _random.Next(10000, 100000);
|
|
||||||
|
|
||||||
//Generate the connected nodes
|
//Generate the connected nodes
|
||||||
var maxEdges = Math.Max(1, targetNodeAmount - tree.AllNodes.Count - uninitializedNodes.Count - 1);
|
var maxEdges = Math.Max(1, targetNodeAmount - allNodes.Count - uninitializedNodes.Count - 1);
|
||||||
maxEdges = Math.Min(maxEdges, MaxEdgesPerNode);
|
maxEdges = Math.Min(maxEdges, MaxEdgesPerNode);
|
||||||
var minEdges = Math.Clamp(targetNodeAmount - tree.AllNodes.Count - uninitializedNodes.Count - 1, 0, 1);
|
var minEdges = Math.Clamp(targetNodeAmount - allNodes.Count - uninitializedNodes.Count - 1, 0, 1);
|
||||||
|
|
||||||
var edgeAmount = _random.Next(minEdges, maxEdges);
|
var edgeAmount = _random.Next(minEdges, maxEdges);
|
||||||
|
|
||||||
@@ -63,10 +80,11 @@ public sealed partial class ArtifactSystem
|
|||||||
{
|
{
|
||||||
var neighbor = new ArtifactNode
|
var neighbor = new ArtifactNode
|
||||||
{
|
{
|
||||||
Depth = node.Depth + 1
|
Depth = node.Depth + 1,
|
||||||
|
Id = GetValidNodeId()
|
||||||
};
|
};
|
||||||
node.Edges.Add(neighbor);
|
node.Edges.Add(neighbor.Id);
|
||||||
neighbor.Edges.Add(node);
|
neighbor.Edges.Add(node.Id);
|
||||||
|
|
||||||
uninitializedNodes.Add(neighbor);
|
uninitializedNodes.Add(neighbor);
|
||||||
}
|
}
|
||||||
@@ -74,13 +92,13 @@ public sealed partial class ArtifactSystem
|
|||||||
node.Trigger = GetRandomTrigger(artifact, ref node);
|
node.Trigger = GetRandomTrigger(artifact, ref node);
|
||||||
node.Effect = GetRandomEffect(artifact, ref node);
|
node.Effect = GetRandomEffect(artifact, ref node);
|
||||||
|
|
||||||
tree.AllNodes.Add(node);
|
allNodes.Add(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
//yeah these two functions are near duplicates but i don't
|
//yeah these two functions are near duplicates but i don't
|
||||||
//want to implement an interface or abstract parent
|
//want to implement an interface or abstract parent
|
||||||
|
|
||||||
private ArtifactTriggerPrototype GetRandomTrigger(EntityUid artifact, ref ArtifactNode node)
|
private string GetRandomTrigger(EntityUid artifact, ref ArtifactNode node)
|
||||||
{
|
{
|
||||||
var allTriggers = _prototype.EnumeratePrototypes<ArtifactTriggerPrototype>()
|
var allTriggers = _prototype.EnumeratePrototypes<ArtifactTriggerPrototype>()
|
||||||
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
|
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
|
||||||
@@ -91,10 +109,10 @@ public sealed partial class ArtifactSystem
|
|||||||
var targetTriggers = allTriggers
|
var targetTriggers = allTriggers
|
||||||
.Where(x => x.TargetDepth == selectedRandomTargetDepth).ToList();
|
.Where(x => x.TargetDepth == selectedRandomTargetDepth).ToList();
|
||||||
|
|
||||||
return _random.Pick(targetTriggers);
|
return _random.Pick(targetTriggers).ID;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ArtifactEffectPrototype GetRandomEffect(EntityUid artifact, ref ArtifactNode node)
|
private string GetRandomEffect(EntityUid artifact, ref ArtifactNode node)
|
||||||
{
|
{
|
||||||
var allEffects = _prototype.EnumeratePrototypes<ArtifactEffectPrototype>()
|
var allEffects = _prototype.EnumeratePrototypes<ArtifactEffectPrototype>()
|
||||||
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
|
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
|
||||||
@@ -105,7 +123,7 @@ public sealed partial class ArtifactSystem
|
|||||||
var targetEffects = allEffects
|
var targetEffects = allEffects
|
||||||
.Where(x => x.TargetDepth == selectedRandomTargetDepth).ToList();
|
.Where(x => x.TargetDepth == selectedRandomTargetDepth).ToList();
|
||||||
|
|
||||||
return _random.Pick(targetEffects);
|
return _random.Pick(targetEffects).ID;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
@@ -156,14 +174,17 @@ public sealed partial class ArtifactSystem
|
|||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (component.CurrentNode != null)
|
if (component.CurrentNodeId != null)
|
||||||
{
|
{
|
||||||
ExitNode(uid, component);
|
ExitNode(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
component.CurrentNode = node;
|
component.CurrentNodeId = node.Id;
|
||||||
|
|
||||||
var allComponents = node.Effect.Components.Concat(node.Effect.PermanentComponents).Concat(node.Trigger.Components);
|
var trigger = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
|
||||||
|
var effect = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
|
||||||
|
|
||||||
|
var allComponents = effect.Components.Concat(effect.PermanentComponents).Concat(trigger.Components);
|
||||||
foreach (var (name, entry) in allComponents)
|
foreach (var (name, entry) in allComponents)
|
||||||
{
|
{
|
||||||
var reg = _componentFactory.GetRegistration(name);
|
var reg = _componentFactory.GetRegistration(name);
|
||||||
@@ -171,7 +192,7 @@ public sealed partial class ArtifactSystem
|
|||||||
if (node.Discovered && EntityManager.HasComponent(uid, reg.Type))
|
if (node.Discovered && EntityManager.HasComponent(uid, reg.Type))
|
||||||
{
|
{
|
||||||
// Don't re-add permanent components unless this is the first time you've entered this node
|
// Don't re-add permanent components unless this is the first time you've entered this node
|
||||||
if (node.Effect.PermanentComponents.ContainsKey(name))
|
if (effect.PermanentComponents.ContainsKey(name))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
EntityManager.RemoveComponent(uid, reg.Type);
|
EntityManager.RemoveComponent(uid, reg.Type);
|
||||||
@@ -187,7 +208,7 @@ public sealed partial class ArtifactSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
node.Discovered = true;
|
node.Discovered = true;
|
||||||
RaiseLocalEvent(uid, new ArtifactNodeEnteredEvent(component.CurrentNode.Id));
|
RaiseLocalEvent(uid, new ArtifactNodeEnteredEvent(component.CurrentNodeId.Value));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -198,16 +219,31 @@ public sealed partial class ArtifactSystem
|
|||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var node = component.CurrentNode;
|
if (component.CurrentNodeId == null)
|
||||||
if (node == null)
|
|
||||||
return;
|
return;
|
||||||
|
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
|
||||||
|
|
||||||
foreach (var name in node.Effect.Components.Keys.Concat(node.Trigger.Components.Keys))
|
var trigger = _prototype.Index<ArtifactTriggerPrototype>(currentNode.Trigger);
|
||||||
|
var effect = _prototype.Index<ArtifactEffectPrototype>(currentNode.Effect);
|
||||||
|
|
||||||
|
foreach (var name in effect.Components.Keys.Concat(trigger.Components.Keys))
|
||||||
{
|
{
|
||||||
var comp = _componentFactory.GetRegistration(name);
|
var comp = _componentFactory.GetRegistration(name);
|
||||||
EntityManager.RemoveComponentDeferred(uid, comp.Type);
|
EntityManager.RemoveComponentDeferred(uid, comp.Type);
|
||||||
}
|
}
|
||||||
|
|
||||||
component.CurrentNode = null;
|
component.CurrentNodeId = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[PublicAPI]
|
||||||
|
public ArtifactNode GetNodeFromId(int id, ArtifactComponent component)
|
||||||
|
{
|
||||||
|
return component.NodeTree.First(x => x.Id == id);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PublicAPI]
|
||||||
|
public ArtifactNode GetNodeFromId(int id, IEnumerable<ArtifactNode> nodes)
|
||||||
|
{
|
||||||
|
return nodes.First(x => x.Id == id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Content.Server.Power.EntitySystems;
|
|||||||
using Content.Server.Xenoarchaeology.Equipment.Components;
|
using Content.Server.Xenoarchaeology.Equipment.Components;
|
||||||
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
|
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
|
||||||
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
|
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
|
||||||
|
using Content.Shared.Xenoarchaeology.XenoArtifacts;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
@@ -46,13 +47,10 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
private void GetPrice(EntityUid uid, ArtifactComponent component, ref PriceCalculationEvent args)
|
private void GetPrice(EntityUid uid, ArtifactComponent component, ref PriceCalculationEvent args)
|
||||||
{
|
{
|
||||||
if (component.NodeTree == null)
|
var price = component.NodeTree.Sum(x => GetNodePrice(x, component));
|
||||||
return;
|
|
||||||
|
|
||||||
var price = component.NodeTree.AllNodes.Sum(x => GetNodePrice(x, component));
|
|
||||||
|
|
||||||
// 25% bonus for fully exploring every node.
|
// 25% bonus for fully exploring every node.
|
||||||
var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
|
var fullyExploredBonus = component.NodeTree.Any(x => !x.Triggered) ? 1 : 1.25f;
|
||||||
|
|
||||||
args.Price =+ price * fullyExploredBonus;
|
args.Price =+ price * fullyExploredBonus;
|
||||||
}
|
}
|
||||||
@@ -62,10 +60,13 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
if (!node.Discovered) //no money for undiscovered nodes.
|
if (!node.Discovered) //no money for undiscovered nodes.
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
|
||||||
|
var effectProto = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
|
||||||
|
|
||||||
//quarter price if not triggered
|
//quarter price if not triggered
|
||||||
var priceMultiplier = node.Triggered ? 1f : 0.25f;
|
var priceMultiplier = node.Triggered ? 1f : 0.25f;
|
||||||
//the danger is the average of node depth, effect danger, and trigger danger.
|
//the danger is the average of node depth, effect danger, and trigger danger.
|
||||||
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
|
var nodeDanger = (node.Depth + effectProto.TargetDepth + triggerProto.TargetDepth) / 3;
|
||||||
|
|
||||||
var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
|
var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
|
||||||
return price;
|
return price;
|
||||||
@@ -86,11 +87,11 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null, bool getMaxPrice = false)
|
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null, bool getMaxPrice = false)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref component) || component.NodeTree == null)
|
if (!Resolve(uid, ref component))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component, getMaxPrice));
|
var sumValue = component.NodeTree.Sum(n => GetNodePointValue(n, component, getMaxPrice));
|
||||||
var fullyExploredBonus = component.NodeTree.AllNodes.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
|
var fullyExploredBonus = component.NodeTree.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
|
||||||
|
|
||||||
var pointValue = (int) (sumValue * fullyExploredBonus);
|
var pointValue = (int) (sumValue * fullyExploredBonus);
|
||||||
return pointValue;
|
return pointValue;
|
||||||
@@ -109,7 +110,11 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
|
|
||||||
valueDeduction = !node.Triggered ? 0.25f : 1;
|
valueDeduction = !node.Triggered ? 0.25f : 1;
|
||||||
}
|
}
|
||||||
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
|
|
||||||
|
var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
|
||||||
|
var effectProto = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
|
||||||
|
|
||||||
|
var nodeDanger = (node.Depth + effectProto.TargetDepth + triggerProto.TargetDepth) / 3;
|
||||||
return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
|
return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -121,10 +126,9 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
|
var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
|
||||||
|
|
||||||
component.NodeTree = new ArtifactTree();
|
|
||||||
|
|
||||||
GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
|
GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
|
||||||
EnterNode(uid, ref component.NodeTree.StartNode, component);
|
var firstNode = GetRootNode(component.NodeTree);
|
||||||
|
EnterNode(uid, ref firstNode, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -162,7 +166,7 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return;
|
return;
|
||||||
if (component.CurrentNode == null)
|
if (component.CurrentNodeId == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
component.LastActivationTime = _gameTiming.CurTime;
|
component.LastActivationTime = _gameTiming.CurTime;
|
||||||
@@ -173,8 +177,10 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
};
|
};
|
||||||
RaiseLocalEvent(uid, ev, true);
|
RaiseLocalEvent(uid, ev, true);
|
||||||
|
|
||||||
component.CurrentNode.Triggered = true;
|
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
|
||||||
if (component.CurrentNode.Edges.Any())
|
|
||||||
|
currentNode.Triggered = true;
|
||||||
|
if (currentNode.Edges.Any())
|
||||||
{
|
{
|
||||||
var newNode = GetNewNode(uid, component);
|
var newNode = GetNewNode(uid, component);
|
||||||
if (newNode == null)
|
if (newNode == null)
|
||||||
@@ -185,10 +191,18 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
|
|
||||||
private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
|
private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
|
||||||
{
|
{
|
||||||
if (component.CurrentNode == null)
|
if (component.CurrentNodeId == null)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
var allNodes = component.CurrentNode.Edges;
|
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
|
||||||
|
|
||||||
|
var allNodes = currentNode.Edges;
|
||||||
|
Logger.Debug($"our node: {currentNode.Id}");
|
||||||
|
Logger.Debug("other nodes:");
|
||||||
|
foreach (var other in allNodes)
|
||||||
|
{
|
||||||
|
Logger.Debug($"{other}");
|
||||||
|
}
|
||||||
|
|
||||||
if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
|
if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
|
||||||
TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
|
TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
|
||||||
@@ -198,26 +212,26 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
switch (trav.BiasDirection)
|
switch (trav.BiasDirection)
|
||||||
{
|
{
|
||||||
case BiasDirection.In:
|
case BiasDirection.In:
|
||||||
var foo = allNodes.Where(x => x.Depth < component.CurrentNode.Depth).ToList();
|
var foo = allNodes.Where(x => GetNodeFromId(x, component).Depth < currentNode.Depth).ToHashSet();
|
||||||
if (foo.Any())
|
if (foo.Any())
|
||||||
allNodes = foo;
|
allNodes = foo;
|
||||||
break;
|
break;
|
||||||
case BiasDirection.Out:
|
case BiasDirection.Out:
|
||||||
var bar = allNodes.Where(x => x.Depth > component.CurrentNode.Depth).ToList();
|
var bar = allNodes.Where(x => GetNodeFromId(x, component).Depth > currentNode.Depth).ToHashSet();
|
||||||
if (bar.Any())
|
if (bar.Any())
|
||||||
allNodes = bar;
|
allNodes = bar;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var undiscoveredNodes = allNodes.Where(x => !x.Discovered).ToList();
|
var undiscoveredNodes = allNodes.Where(x => GetNodeFromId(x, component).Discovered).ToList();
|
||||||
var newNode = _random.Pick(allNodes);
|
var newNode = _random.Pick(allNodes);
|
||||||
if (undiscoveredNodes.Any() && _random.Prob(0.75f))
|
if (undiscoveredNodes.Any() && _random.Prob(0.75f))
|
||||||
{
|
{
|
||||||
newNode = _random.Pick(undiscoveredNodes);
|
newNode = _random.Pick(undiscoveredNodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
return newNode;
|
return GetNodeFromId(newNode, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -236,10 +250,11 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (component.CurrentNode == null)
|
if (component.CurrentNodeId == null)
|
||||||
return false;
|
return false;
|
||||||
|
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
|
||||||
|
|
||||||
if (component.CurrentNode.NodeData.TryGetValue(key, out var dat) && dat is T value)
|
if (currentNode.NodeData.TryGetValue(key, out var dat) && dat is T value)
|
||||||
{
|
{
|
||||||
data = value;
|
data = value;
|
||||||
return true;
|
return true;
|
||||||
@@ -260,10 +275,21 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref component))
|
if (!Resolve(uid, ref component))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (component.CurrentNode == null)
|
if (component.CurrentNodeId == null)
|
||||||
return;
|
return;
|
||||||
|
var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
|
||||||
|
|
||||||
component.CurrentNode.NodeData[key] = value;
|
currentNode.NodeData[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the base node (depth 0) of an artifact's node graph
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="allNodes"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public ArtifactNode GetRootNode(List<ArtifactNode> allNodes)
|
||||||
|
{
|
||||||
|
return allNodes.First(n => n.Depth == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -271,10 +297,11 @@ public sealed partial class ArtifactSystem : EntitySystem
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnRoundEnd(RoundEndTextAppendEvent ev)
|
private void OnRoundEnd(RoundEndTextAppendEvent ev)
|
||||||
{
|
{
|
||||||
foreach (var artifactComp in EntityQuery<ArtifactComponent>())
|
var query = EntityQueryEnumerator<ArtifactComponent>();
|
||||||
|
while (query.MoveNext(out var ent, out var artifactComp))
|
||||||
{
|
{
|
||||||
artifactComp.CooldownTime = TimeSpan.Zero;
|
artifactComp.CooldownTime = TimeSpan.Zero;
|
||||||
var timerTrigger = EnsureComp<ArtifactTimerTriggerComponent>(artifactComp.Owner);
|
var timerTrigger = EnsureComp<ArtifactTimerTriggerComponent>(ent);
|
||||||
timerTrigger.ActivationRate = TimeSpan.FromSeconds(0.5); //HAHAHAHAHAHAHAHAHAH -emo
|
timerTrigger.ActivationRate = TimeSpan.FromSeconds(0.5); //HAHAHAHAHAHAHAHAHAH -emo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user