Fixes up lizard tails for markings (#7948)

This commit is contained in:
Flipp Syder
2022-05-05 03:31:48 -07:00
committed by GitHub
parent 0502d3dec4
commit 65da5fbae0
5 changed files with 16 additions and 8 deletions

View File

@@ -14,7 +14,7 @@
Tail: Tail:
points: 1 points: 1
required: true required: true
defaultMarkings: [LizardTailSmooth] defaultMarkings: [LizardTailSmooth]
Snout: Snout:
points: 1 points: 1
required: true required: true
@@ -31,10 +31,6 @@
drawdepth: Mobs drawdepth: Mobs
scale: 1, 1 scale: 1, 1
layers: layers:
- map: [ "enum.HumanoidVisualLayers.Tail" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false
- map: [ "enum.HumanoidVisualLayers.Chest" ] - map: [ "enum.HumanoidVisualLayers.Chest" ]
color: "#34a223" color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi sprite: Mobs/Species/Reptilian/parts.rsi
@@ -115,6 +111,10 @@
sprite: Mobs/Customization/masking_helpers.rsi sprite: Mobs/Customization/masking_helpers.rsi
state: none state: none
visible: false visible: false
- map: [ "enum.HumanoidVisualLayers.Tail" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false
- map: [ "mask" ] - map: [ "mask" ]
- map: [ "head" ] - map: [ "head" ]
- map: [ "pocket1" ] - map: [ "pocket1" ]
@@ -156,7 +156,7 @@
Tail: Tail:
points: 1 points: 1
required: true required: true
defaultMarkings: [LizardTailSmooth] defaultMarkings: [LizardTailSmooth]
Snout: Snout:
points: 1 points: 1
required: true required: true
@@ -173,8 +173,6 @@
drawdepth: Mobs drawdepth: Mobs
scale: 1, 1 scale: 1, 1
layers: layers:
- map: [ "enum.HumanoidVisualLayers.Tail" ]
visible: false
- map: [ "enum.HumanoidVisualLayers.Chest" ] - map: [ "enum.HumanoidVisualLayers.Chest" ]
color: "#34a223" color: "#34a223"
sprite: Mobs/Species/Reptilian/parts.rsi sprite: Mobs/Species/Reptilian/parts.rsi
@@ -184,6 +182,8 @@
sprite: Mobs/Species/Reptilian/parts.rsi sprite: Mobs/Species/Reptilian/parts.rsi
state: head_m state: head_m
- map: [ "enum.HumanoidVisualLayers.Snout" ] - map: [ "enum.HumanoidVisualLayers.Snout" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false visible: false
- map: [ "enum.HumanoidVisualLayers.Eyes" ] - map: [ "enum.HumanoidVisualLayers.Eyes" ]
color: "#008800" color: "#008800"
@@ -246,8 +246,16 @@
- map: [ "neck" ] - map: [ "neck" ]
- map: [ "back" ] - map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ] - map: [ "enum.HumanoidVisualLayers.HeadSide" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false visible: false
- map: [ "enum.HumanoidVisualLayers.HeadTop" ] - map: [ "enum.HumanoidVisualLayers.HeadTop" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false
- map: [ "enum.HumanoidVisualLayers.Tail" ]
sprite: Mobs/Customization/masking_helpers.rsi
state: none
visible: false visible: false
- map: [ "mask" ] - map: [ "mask" ]
- map: [ "head" ] - map: [ "head" ]

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