Can* API functions by Yota's request.

This commit is contained in:
Pieter-Jan Briers
2017-09-24 22:24:54 +02:00
parent f6e265bccb
commit 66483bdd72
3 changed files with 94 additions and 12 deletions

View File

@@ -45,10 +45,15 @@ namespace Content.Server.Interfaces.GameObjects
return slots[slot];
}
public bool PutInSlot(string slot, IItemComponent item)
public bool Insert(string slot, IItemComponent item)
{
if (item == null)
{
throw new ArgumentNullException(nameof(item), "An item must be passed. To remove an item from a slot, use Drop()");
}
var inventorySlot = _GetSlot(slot);
if (inventorySlot.Item != null)
if (!CanInsert(slot, item))
{
return false;
}
@@ -58,11 +63,22 @@ namespace Content.Server.Interfaces.GameObjects
return true;
}
public bool DropSlot(string slot)
public bool CanInsert(string slot, IItemComponent item)
{
var inventorySlot = _GetSlot(slot);
return inventorySlot.Item == null;
}
public bool Drop(string slot)
{
if (!CanDrop(slot))
{
return false;
}
var inventorySlot = _GetSlot(slot);
var item = inventorySlot.Item;
if (item == null || !container.Remove(item.Owner))
if (!container.Remove(item.Owner))
{
return false;
}
@@ -76,17 +92,42 @@ namespace Content.Server.Interfaces.GameObjects
return true;
}
public bool CanDrop(string slot)
{
var inventorySlot = _GetSlot(slot);
var item = inventorySlot.Item;
return item != null && container.CanRemove(item.Owner);
}
public void AddSlot(string slot)
{
if (slots.ContainsKey(slot))
if (HasSlot(slot))
{
throw new InvalidOperationException($"Slot '{slot}' already exists.");
}
slots[slot] = new InventorySlot(slot, this);
}
public void RemoveSlot(string slot)
{
throw new NotImplementedException();
if (!HasSlot(slot))
{
throw new InvalidOperationException($"Slow '{slot}' does not exist.");
}
if (Get(slot) != null && !Drop(slot))
{
// TODO: Handle this potential failiure better.
throw new InvalidOperationException("Unable to remove slot as the contained item could not be dropped");
}
slots.Remove(slot);
}
public bool HasSlot(string slot)
{
return slots.ContainsKey(slot);
}
private class InventorySlot : IInventorySlot