Can* API functions by Yota's request.
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@@ -40,11 +40,35 @@ namespace Content.Server.Interfaces.GameObjects
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/// <returns>True if the item was inserted into a hand, false otherwise.</returns>
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bool PutInHand(IItemComponent item, string index, bool fallback=true);
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/// <summary>
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/// Checks to see if an item can be put in any hand.
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/// </summary>
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/// <param name="item">The item to check for.</param>
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/// <returns>True if the item can be inserted, false otherwise.</returns>
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bool CanPutInHand(IItemComponent item);
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/// <summary>
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/// Checks to see if an item can be put in the specified hand.
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/// </summary>
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/// <param name="item">The item to check for.</param>
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/// <param name="index">The index for the hand to check for.</param>
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/// <returns>True if the item can be inserted, false otherwise.</returns>
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bool CanPutInHand(IItemComponent item, string index);
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/// <summary>
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/// Drops an item on the ground, removing it from the hand.
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/// </summary>
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/// <param name="index">The hand to drop from.</param>
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/// <returns>True if an item was successfully dropped, false otherwise.</returns>
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bool Drop(string index);
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/// <summary>
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/// Checks whether the item in the specified hand can be dropped.
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/// </summary>
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/// <param name="index">The hand to check for.</param>
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/// <returns>
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/// True if the item can be dropped, false if the hand is empty or the item in the hand cannot be dropped.
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/// </returns>
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bool CanDrop(string index);
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}
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}
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@@ -29,14 +29,31 @@ namespace Content.Server.Interfaces.GameObjects
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/// <param name="slot">The slot to put the item in.</param>
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/// <param name="item">The item to insert into the slot.</param>
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/// <returns>True if the item was successfully inserted, false otherwise.</returns>
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bool PutInSlot(string slot, IItemComponent item);
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bool Insert(string slot, IItemComponent item);
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/// <summary>
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/// Checks whether an item can be put in the specified slot.
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/// </summary>
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/// <param name="slot">The slot to check for.</param>
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/// <param name="item">The item to check for.</param>
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/// <returns>True if the item can be inserted into the specified slot.</returns>
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bool CanInsert(string slot, IItemComponent item);
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/// <summary>
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/// Drops the item in a slot.
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/// </summary>
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/// <param name="slot">The slot to drop the item from.</param>
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/// <returns>True if an item was dropped, false otherwise.</returns>
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bool DropSlot(string slot);
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bool Drop(string slot);
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/// <summary>
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/// Checks whether an item can be dropped from the specified slot.
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/// </summary>
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/// <param name="slot">The slot to check for.</param>
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/// <returns>
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/// True if there is an item in the slot and it can be dropped, false otherwise.
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/// </returns>
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bool CanDrop(string slot);
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/// <summary>
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/// Adds a new slot to this inventory component.
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@@ -57,10 +74,10 @@ namespace Content.Server.Interfaces.GameObjects
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void RemoveSlot(string slot);
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/// <summary>
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///
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/// Checks whether a slot with the specified name exists.
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/// </summary>
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/// <param name="slot"></param>
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/// <returns></returns>
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/// <param name="slot">The slot name to check.</param>
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/// <returns>True if the slot exists, false otherwise.</returns>
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bool HasSlot(string slot);
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}
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