Can* API functions by Yota's request.

This commit is contained in:
Pieter-Jan Briers
2017-09-24 22:24:54 +02:00
parent f6e265bccb
commit 66483bdd72
3 changed files with 94 additions and 12 deletions

View File

@@ -40,11 +40,35 @@ namespace Content.Server.Interfaces.GameObjects
/// <returns>True if the item was inserted into a hand, false otherwise.</returns>
bool PutInHand(IItemComponent item, string index, bool fallback=true);
/// <summary>
/// Checks to see if an item can be put in any hand.
/// </summary>
/// <param name="item">The item to check for.</param>
/// <returns>True if the item can be inserted, false otherwise.</returns>
bool CanPutInHand(IItemComponent item);
/// <summary>
/// Checks to see if an item can be put in the specified hand.
/// </summary>
/// <param name="item">The item to check for.</param>
/// <param name="index">The index for the hand to check for.</param>
/// <returns>True if the item can be inserted, false otherwise.</returns>
bool CanPutInHand(IItemComponent item, string index);
/// <summary>
/// Drops an item on the ground, removing it from the hand.
/// </summary>
/// <param name="index">The hand to drop from.</param>
/// <returns>True if an item was successfully dropped, false otherwise.</returns>
bool Drop(string index);
/// <summary>
/// Checks whether the item in the specified hand can be dropped.
/// </summary>
/// <param name="index">The hand to check for.</param>
/// <returns>
/// True if the item can be dropped, false if the hand is empty or the item in the hand cannot be dropped.
/// </returns>
bool CanDrop(string index);
}
}