Atmospheric Technician (#7709)
* Add files via upload * Add files via upload * Update jumpskirts.yml * Update jumpsuits.yml * Update pda.yml * Update identification_cards.yml * Update jobs.yml * Add files via upload * Update atlas.yml * Update bagel.yml * Update delta.yml * Update game.yml * Update marathon.yml * Update moose.yml * Update splitstation.yml * Update atmosdrobe.yml * Update atmospheric_technician.yml * Add files via upload * Delete equipped.png * Update engineer.yml
@@ -80,10 +80,11 @@
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contents:
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- id: ClothingOuterHardsuitAtmos
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- id: ClothingMaskGasAtmos
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- id: OxygenTankFilled
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- id: YellowOxygenTankFilled
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- id: ClothingOuterSuitAtmosFire
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- id: ClothingHeadHelmetAtmosFire
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- id: GasAnalyzer
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- id: MedkitOxygenFilled
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- type: entity
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id: LockerEngineerFilled
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@@ -6,10 +6,11 @@
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ClothingBackpackDuffelEngineering: 2
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ClothingBackpackSatchelEngineering: 2
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ClothingBackpackEngineering: 2
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ClothingUniformJumpsuitEngineering: 3
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ClothingUniformJumpskirtEngineering: 3
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ClothingShoesColorBlack: 3
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ClothingUniformJumpsuitAtmos: 3
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ClothingUniformJumpskirtAtmos: 3
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ClothingShoesColorWhite: 3
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ClothingHeadsetEngineering: 2
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ClothingOuterSuitFire: 2
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ClothingHeadHelmetFire: 2
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ClothingOuterSuitFire: 2
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ClothingOuterWinterAtmos: 2
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ClothingHandsGlovesCombat: 2
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@@ -530,3 +530,14 @@
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sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtAtmos
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name: atmosheric technician jumpskirt
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description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/atmosf.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/atmosf.rsi
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@@ -756,3 +756,16 @@
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sprite: Clothing/Uniforms/Jumpsuit/operative.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/operative.rsi
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitAtmos
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name: atmosheric technician jumpsuit
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description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi
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@@ -258,7 +258,19 @@
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layers:
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- state: green
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- state: engineer
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- type: entity
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id: SpawnPointAtmos
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parent: SpawnPointJobBase
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name: atmospherics
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components:
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- type: SpawnPoint
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job_id: AtmosphericTechnician
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- type: Sprite
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layers:
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- state: green
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- state: atmospherics
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# Medical
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- type: entity
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@@ -505,3 +505,19 @@
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handheld: true
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bank: 1
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program: 2
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- type: entity
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parent: BasePDA
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id: AtmosPDA
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name: atmos PDA
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description: Still smells like plasma.
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components:
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- type: PDA
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id: AtmosIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-atmos
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- type: Icon
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state: pda-atmos
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@@ -390,3 +390,15 @@
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interfaces:
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- key: enum.AgentIDCardUiKey.Key
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type: AgentIDCardBoundUserInterface
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- type: entity
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parent: IDCardStandard
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id: AtmosIDCard
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name: atmospheric technician ID card
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components:
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- type: Sprite
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layers:
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- state: orange
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- state: idatmospherictechnician
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- type: PresetIdCard
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job: AtmosphericTechnician
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@@ -37,3 +37,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 2, 2 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -36,3 +36,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -36,3 +36,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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Musician: [ 2, 2 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -37,7 +37,8 @@
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Lawyer: [ 1, 1 ]
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SalvageSpecialist: [ 1, 2 ]
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Quartermaster: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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- type: gameMap
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id: packedstation
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mapName: 'Packedstation'
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@@ -80,6 +81,7 @@
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Librarian: [ 1, 1 ]
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Lawyer: [ 1, 2 ]
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Musician: [1, 1]
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AtmosphericTechnician: [ 1, 2 ]
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- type: gameMap
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id: knightship
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@@ -141,6 +143,7 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 4, 6 ]
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Musician: [1, 1]
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AtmosphericTechnician: [ 1, 2 ]
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- type: gameMap
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id: ssreach
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@@ -37,3 +37,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -37,3 +37,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 1, 2 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -36,3 +36,4 @@
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 4, 6 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 2 ]
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@@ -0,0 +1,28 @@
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- type: job
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id: AtmosphericTechnician
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name: "Atmospheric Technician"
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startingGear: AtmosphericTechnicianGear
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departments:
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- Engineering
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icon: "AtmosphericTechnician"
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supervisors: "the chief engineer"
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canBeAntag: false
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access:
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- Maintenance
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- Engineering
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- External
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- type: startingGear
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id: AtmosphericTechnicianGear
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equipment:
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head:
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jumpsuit: ClothingUniformJumpsuitAtmos
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back: ClothingBackpackEngineeringFilled
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shoes: ClothingShoesColorWhite
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outerClothing:
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id: AtmosPDA
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belt: ClothingBeltUtilityFilled
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ears: ClothingHeadsetEngineering
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innerclothingskirt: ClothingUniformJumpskirtAtmos
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satchel: ClothingBackpackSatchelEngineeringFilled
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duffelbag: ClothingBackpackDuffelEngineeringFilled
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 607 B |
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After Width: | Height: | Size: 588 B |
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After Width: | Height: | Size: 606 B |
@@ -0,0 +1,26 @@
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{
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||||
"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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||||
"name": "icon"
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},
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{
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"name": "equipped-INNERCLOTHING",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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After Width: | Height: | Size: 1.6 KiB |
BIN
Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/icon.png
Normal file
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After Width: | Height: | Size: 545 B |
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After Width: | Height: | Size: 531 B |
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After Width: | Height: | Size: 544 B |
@@ -0,0 +1,26 @@
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{
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||||
"version": 1,
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||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
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||||
"directions": 4
|
||||
},
|
||||
{
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||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
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