Atmospheric Technician (#7709)

* Add files via upload

* Add files via upload

* Update jumpskirts.yml

* Update jumpsuits.yml

* Update pda.yml

* Update identification_cards.yml

* Update jobs.yml

* Add files via upload

* Update atlas.yml

* Update bagel.yml

* Update delta.yml

* Update game.yml

* Update marathon.yml

* Update moose.yml

* Update splitstation.yml

* Update atmosdrobe.yml

* Update atmospheric_technician.yml

* Add files via upload

* Delete equipped.png

* Update engineer.yml
This commit is contained in:
Emisse
2022-04-22 22:40:12 -06:00
committed by GitHub
parent f27bc94fc1
commit 669d5a9406
25 changed files with 162 additions and 7 deletions

View File

@@ -80,10 +80,11 @@
contents:
- id: ClothingOuterHardsuitAtmos
- id: ClothingMaskGasAtmos
- id: OxygenTankFilled
- id: YellowOxygenTankFilled
- id: ClothingOuterSuitAtmosFire
- id: ClothingHeadHelmetAtmosFire
- id: GasAnalyzer
- id: MedkitOxygenFilled
- type: entity
id: LockerEngineerFilled

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@@ -6,10 +6,11 @@
ClothingBackpackDuffelEngineering: 2
ClothingBackpackSatchelEngineering: 2
ClothingBackpackEngineering: 2
ClothingUniformJumpsuitEngineering: 3
ClothingUniformJumpskirtEngineering: 3
ClothingShoesColorBlack: 3
ClothingUniformJumpsuitAtmos: 3
ClothingUniformJumpskirtAtmos: 3
ClothingShoesColorWhite: 3
ClothingHeadsetEngineering: 2
ClothingOuterSuitFire: 2
ClothingHeadHelmetFire: 2
ClothingOuterSuitFire: 2
ClothingOuterWinterAtmos: 2
ClothingHandsGlovesCombat: 2

View File

@@ -530,3 +530,14 @@
sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtAtmos
name: atmosheric technician jumpskirt
description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/atmosf.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/atmosf.rsi

View File

@@ -756,3 +756,16 @@
sprite: Clothing/Uniforms/Jumpsuit/operative.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/operative.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitAtmos
name: atmosheric technician jumpsuit
description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi

View File

@@ -258,7 +258,19 @@
layers:
- state: green
- state: engineer
- type: entity
id: SpawnPointAtmos
parent: SpawnPointJobBase
name: atmospherics
components:
- type: SpawnPoint
job_id: AtmosphericTechnician
- type: Sprite
layers:
- state: green
- state: atmospherics
# Medical
- type: entity

View File

@@ -505,3 +505,19 @@
handheld: true
bank: 1
program: 2
- type: entity
parent: BasePDA
id: AtmosPDA
name: atmos PDA
description: Still smells like plasma.
components:
- type: PDA
id: AtmosIDCard
- type: Appearance
visuals:
- type: PDAVisualizer
state: pda-atmos
- type: Icon
state: pda-atmos

View File

@@ -390,3 +390,15 @@
interfaces:
- key: enum.AgentIDCardUiKey.Key
type: AgentIDCardBoundUserInterface
- type: entity
parent: IDCardStandard
id: AtmosIDCard
name: atmospheric technician ID card
components:
- type: Sprite
layers:
- state: orange
- state: idatmospherictechnician
- type: PresetIdCard
job: AtmosphericTechnician

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@@ -37,3 +37,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 2 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -36,3 +36,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -36,3 +36,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 2, 2 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -37,7 +37,8 @@
Lawyer: [ 1, 1 ]
SalvageSpecialist: [ 1, 2 ]
Quartermaster: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: packedstation
mapName: 'Packedstation'
@@ -80,6 +81,7 @@
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Musician: [1, 1]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: knightship
@@ -141,6 +143,7 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [1, 1]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: ssreach

View File

@@ -37,3 +37,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -37,3 +37,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 1, 2 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -36,3 +36,4 @@
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -0,0 +1,28 @@
- type: job
id: AtmosphericTechnician
name: "Atmospheric Technician"
startingGear: AtmosphericTechnicianGear
departments:
- Engineering
icon: "AtmosphericTechnician"
supervisors: "the chief engineer"
canBeAntag: false
access:
- Maintenance
- Engineering
- External
- type: startingGear
id: AtmosphericTechnicianGear
equipment:
head:
jumpsuit: ClothingUniformJumpsuitAtmos
back: ClothingBackpackEngineeringFilled
shoes: ClothingShoesColorWhite
outerClothing:
id: AtmosPDA
belt: ClothingBeltUtilityFilled
ears: ClothingHeadsetEngineering
innerclothingskirt: ClothingUniformJumpskirtAtmos
satchel: ClothingBackpackSatchelEngineeringFilled
duffelbag: ClothingBackpackDuffelEngineeringFilled

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}