diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index 08963e423b..adb3cae442 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -10,7 +10,6 @@ - state: icon map: [ "enum.GunVisualLayers.Base" ] - type: Item - # If you update this also update the bulldog's size. size: Large - type: Clothing sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi @@ -52,6 +51,7 @@ - type: EmitSoundOnLand sound: collection: ShotgunsDrop + - type: Appearance - type: entity @@ -126,7 +126,6 @@ shape: - 0,0,4,0 sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi - heldPrefix: db - type: Gun fireRate: 2 - type: BallisticAmmoProvider @@ -159,7 +158,6 @@ sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi - type: Item sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi - heldPrefix: enforcer - type: BallisticAmmoProvider - type: entity @@ -177,11 +175,10 @@ description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells. components: - type: Item + sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi size: Normal shape: - 0,0,4,0 - sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi - heldPrefix: pump - type: Sprite sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi - type: Clothing @@ -289,7 +286,6 @@ shape: - 0,0,4,0 sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi - heldPrefix: improvised - type: Gun fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways. - type: BallisticAmmoProvider