This commit is contained in:
ShadowCommander
2019-08-20 18:27:12 -07:00
20 changed files with 76 additions and 52 deletions

View File

@@ -2,8 +2,10 @@ using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{

View File

@@ -2,8 +2,10 @@ using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{

View File

@@ -7,7 +7,10 @@ using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
@@ -20,6 +23,10 @@ namespace Content.Server.GameObjects
public override uint? NetID => ContentNetIDs.ITEM;
public override Type StateType => typeof(ItemComponentState);
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private string _equippedPrefix;
public string EquippedPrefix
@@ -115,7 +122,7 @@ namespace Content.Server.GameObjects
float RandomOffset()
{
var size = 15.0F;
return (new Random().NextFloat() * size) - size / 2;
return (_robustRandom.NextFloat() * size) - size / 2;
}
}
}