Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Client.GameTicking
[ViewVariables] public string ServerInfoBlob { get; private set; }
[ViewVariables] public DateTime StartTime { get; private set; }
[ViewVariables] public bool Paused { get; private set; }
[ViewVariables] public Dictionary<NetSessionId, PlayerStatus> Status { get; private set; }
[ViewVariables] public Dictionary<NetUserId, PlayerStatus> Status { get; private set; }
public event Action InfoBlobUpdated;
public event Action LobbyStatusUpdated;
@@ -52,7 +52,7 @@ namespace Content.Client.GameTicking
});
_netManager.RegisterNetMessage<MsgTickerLateJoinStatus>(nameof(MsgTickerLateJoinStatus), LateJoinStatus);
Status = new Dictionary<NetSessionId, PlayerStatus>();
Status = new Dictionary<NetUserId, PlayerStatus>();
_initialized = true;
}