Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -28,7 +28,7 @@ namespace Content.Client.GameTicking
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[ViewVariables] public string ServerInfoBlob { get; private set; }
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[ViewVariables] public DateTime StartTime { get; private set; }
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[ViewVariables] public bool Paused { get; private set; }
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[ViewVariables] public Dictionary<NetSessionId, PlayerStatus> Status { get; private set; }
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[ViewVariables] public Dictionary<NetUserId, PlayerStatus> Status { get; private set; }
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public event Action InfoBlobUpdated;
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public event Action LobbyStatusUpdated;
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@@ -52,7 +52,7 @@ namespace Content.Client.GameTicking
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});
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_netManager.RegisterNetMessage<MsgTickerLateJoinStatus>(nameof(MsgTickerLateJoinStatus), LateJoinStatus);
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Status = new Dictionary<NetSessionId, PlayerStatus>();
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Status = new Dictionary<NetUserId, PlayerStatus>();
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_initialized = true;
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}
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