Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -220,10 +220,10 @@ namespace Content.Client.State
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if (!_clientGameTicker.IsGameStarted)
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{
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var status = PlayerStatus.NotReady;
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if (session.SessionId == _playerManager.LocalPlayer.SessionId)
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if (session.UserId == _playerManager.LocalPlayer.UserId)
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status = _clientGameTicker.AreWeReady ? PlayerStatus.Ready : PlayerStatus.NotReady;
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else
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_clientGameTicker.Status.TryGetValue(session.SessionId, out status);
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_clientGameTicker.Status.TryGetValue(session.UserId, out status);
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readyState = status switch
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{
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