Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -37,7 +37,7 @@ namespace Content.IntegrationTests.Tests
playerEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
visitEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
mind = new Mind(player.SessionId);
mind = new Mind(player.UserId);
player.ContentData().Mind = mind;
mind.TransferTo(playerEnt);
@@ -81,7 +81,7 @@ namespace Content.IntegrationTests.Tests
playerEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
mind = new Mind(player.SessionId);
mind = new Mind(player.UserId);
player.ContentData().Mind = mind;
mind.TransferTo(playerEnt);
@@ -130,7 +130,7 @@ namespace Content.IntegrationTests.Tests
playerEnt = entMgr.SpawnEntity(null, grid.ToCoordinates());
mind = new Mind(player.SessionId);
mind = new Mind(player.UserId);
player.ContentData().Mind = mind;
mind.TransferTo(playerEnt);