Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Network;
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namespace Content.Server.GameTicking
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{
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@@ -13,6 +14,6 @@ namespace Content.Server.GameTicking
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public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
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public virtual bool DisallowLateJoin => false;
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public Dictionary<string, HumanoidCharacterProfile> readyProfiles;
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public Dictionary<NetUserId, HumanoidCharacterProfile> readyProfiles;
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}
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}
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