Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -76,11 +76,11 @@ namespace Content.Server.GameTicking.GamePresets
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foreach (var player in list)
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{
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if (!readyProfiles.ContainsKey(player.Name))
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if (!readyProfiles.ContainsKey(player.UserId))
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{
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continue;
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}
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var profile = readyProfiles[player.Name];
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var profile = readyProfiles[player.UserId];
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if (profile.AntagPreferences.Contains(_prototypeManager.Index<AntagPrototype>(TraitorID).Name))
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{
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prefList.Add(player);
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